ChaosWarrior's NPC fortification by ChaosWarrior
Morrowind » Gameplay Effects and Changes
Added: 16/04/2014 - 05:32PM
Updated: 17/04/2015 - 10:59PM

2 Endorsements

2.1 Latest version

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Uploaded by Klaufman


Last updated at 22:59, 17 Apr 2015 Uploaded at 17:32, 16 Apr 2014

Did you knew that 80% of morrowind's NPCs are below level 10 and some of them even carry "wrong" weapon for their class? Do their attempts to kill you while missing 9 times out of 10 look pathethic? So I found a way to make them hit you without touching them in editor.
It adds items - which allow you to buff all enemies in area.

24.02.15 upd: new version contains all things with all options and stuff, it's controlled via menu when using *toggle* item also this time I wasnt high on moonsugar and removed stupid text from guide scroll which comes with mod

C'mon people! Try it out! Now technologically advanced.

The only reason to consider disabling (yep it is customizable) of sanctuary part is if you heavily rely on conjuration. But summons can get buff from nova too.

It adds TWO items - which looks like glass daggers with an icon of dwemer cog. One is toggle and one is instant buff. They have low stats and you cannot equip it anyway. >>>>>Normally it lies on table in Seyda Neen lighthouse<<<<<<, but if you loose it just add it with console "player->additem irondagpwnz 1" or "player->additem irondagpwnzt 1". Starting from level 8 when you try to put it on your characters the script launches leveled AOE buff at you which buffs all actors within 800 ft from you, but not your characters. It lasts 12 minutes or till they are killed, walls are no obstacle for it. There now also toggle option with interface, it releases buff with desired interval or upon entering interiors, always with 2.9 seconds countdown so you wont be spooked when it happens. There also scroll with... letters :)

It does not displaces anything you wear into inventory. Not even for one frame.

It DOES NOT touches ANYTHING from vanilla game except adding items and urn on the table. So it is all absolutely compatible with anything. And I played alot with it already and with Morrowind Overhaul, no bugs seen, no crashes.

it adds leveled bonus to hit chance and evasion chance starting from level 8. Also >>small<< increase of enemy speed and agility on higher levels. Also it is up to you to decide when to use it or not.
1) Enter a cave or some other place of looting and slaughter.
2) use it if you want
3) go hunting

Bonuses now rebalanced so bonus to acurracy is up to 40% while bonus to evasion is up to +25%, (previously was up to +40/+40):
1-7lvl: doing nothing
8lvl: 8 attack/5 sanctuary (sanctuary is disabled by default)
12lvl: 15/9/1 speed
16lvl: 20/12/1
20lvl: 24/12/2/12 agility
22lvl: 26/14/2/16
24lvl: 30/15/3/20
26+lvl: 35/20/3/25

The bonuses were seriously thought:
1) Bonus to speed is so small because few creatures with 8-14 speed move on same pace as nps or player with 50-90 speed because of their animation.
2) There is no "fortify health" effect because in some cases it will kill some creatures and NPCs upon expiring. (If magnitude is higher than maximum or remaining health of actor and it took damage while was under effect it can NOT be healed above "base" maximum health unless you enabled it in MCP and when effect ends it will substract its magnitude from what remains).
3) There is no "restore health" effect because it can be exploited to heal someone who isnt player.
4) there is no shield effect because of its blob-like animation. Looks awful)