Epic Ald Ruhn by Mikeandike
Morrowind » Overhauls
Added: 18/03/2014 - 09:23PM
Updated: 27/03/2014 - 03:34PM

370 Endorsements

1.3 Latest version

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Uploaded by mikeandike


Last updated at 15:34, 27 Mar 2014 Uploaded at 21:23, 18 Mar 2014

Epic Ald'Ruhn is the final major installment in my epic city project. Like the others (see below) it does something unconventional; it looks at how future Bethesda games have crafted cities and tries to bring those teachings back to Morrowind. How it's done is by creating the illusion of a bigger city through the establishment of architecture surrounding vanilla buildings you interact with.

Ontop of this, I have applied all of the learnings and feedbacks I have recieved from TES fans, and have created environments that are less aesthetic and more functional. To top it off, i've added a ton of micro details for you to uncover while exploring this Epic Ald'Ruhn.


Unzip into your Data folder.

If you use Mountainous Red Mountain, download and unzip into your Data folder

If you are using MGE or MGXE, don't forget to run the distant land generator again


This is mod is system intensive. MGE and MCA users might have to do some tweaking to optimize performance if they have dips in framerate. I would not recommend downloading this if your rig is circa 2003.


This mod is not compatible with any Ald Ruhn expansion mods.

This mod is compatible with Vurts grass mods and Morrowind comes alive. In fact, I strongly recommend getting MCA for more of an atmospheric experience.