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Grandmaster of Hlaalu - update by Lady Galadriel
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Added: 04/02/2014 - 09:16PM
Updated: 04/02/2014 - 09:16PM

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Uploaded by LadyAlmalexia

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Last updated at 21:16, 4 Feb 2014 Uploaded at 21:16, 4 Feb 2014

**Note: In order for the new quest to trigger, you must have the stage 3 stronghold, and
<br /><br /><br />you must be Grandmaster of House Hlaalu. Once both of those conditions are satisfied,
<br /><br /><br />simply sleep or do whatever you want for a few days, until an NPC shows up at your
<br /><br /><br />stronghold to warn you of an attack on the Shurdan-Raplay Egg Mine. I also recommend
<br /><br /><br />that you be finished with the main quest before you do these quests, since one of the mines associated with the quest House Hlaalu: Redoran Ally is in the Red Mountain Region.
<br /><br /><br />
<br /><br /><br />
<br /><br /><br />This mod adds onto the Hlaalu stronghold at all stages of construction, and also adds a
<br /><br /><br />4th construction stage (with accompanying quest). There are also extra quests to get a
<br /><br /><br />companion-friendly teleport ring, find new mines (one being an new mining colony), and
<br /><br /><br />one to rid House Hlaalu of the Camonna Tong influence. This mod also includes (with
<br /><br /><br />the stage 4 additions) fast travel by boat to Balmora, Ebonheart, and Suran (there is
<br /><br /><br />no boat service in Suran until a later quest).
<br /><br /><br />
<br /><br /><br />The original Rethan Manor interior has been heavily modified, and now includes
<br /><br /><br />an enlarged dining area, as well as a library (which includes, a librarian who
<br /><br /><br />sells/buys books and coffee, and a guild guide teleport system to various bookshops
<br /><br /><br />and libraries. see the inclosed diagram for more information), Livingroom & Personell
<br /><br /><br />Bedroom, alchemy room (with two extra large closets for potions and ingredients),
<br /><br /><br />armor storage room, armory/display room, and a training room with functional practice
<br /><br /><br />dummies.
<br /><br /><br />
<br /><br /><br />Additional buildings added include the West Tower, which contains a small barracks
<br /><br /><br />as well as the entrance to the dungeon, two shacks for the miners outside the
<br /><br /><br />Shurdan-Raplay Egg Mine, a better Vassir-Didanat Ebony Mine (which you can mine
<br /><br /><br />from, unless you sell the rights),a manor for the ebony miners, a gate tower, two new
<br /><br /><br />houses, a smithy, a tavern, a new guard tower by the boat dock, and a new shop.
<br /><br /><br />
<br /><br /><br />Fjorgier, the companion you get during the stage three construction, was modified a bit,
<br /><br /><br />to make him a slightly more proper companion. He now warps (script based on
<br /><br /><br />Grumpy's Companion Project v1.3) and has companion share. He is also now classed as
<br /><br /><br />a guard. Fjorgier also has a full set of Dragonscale Armor that is from DracoDraKonis's
<br /><br /><br />mod Full Dragonscale Armor.
<br /><br /><br />
<br /><br /><br />This mod also includes "Ithilien87's" Hlaalu Rank Adjust, which enables you to become a
<br /><br /><br />councillor where You can even talk to your subjects about local concerns when you reach
<br /><br /><br />the appropriate rank., and also features a new "Yellow Register of Hlaalu" which lists all
<br /><br /><br />senior members from the rank of Kinsman upwards, including the player, which is
<br /><br /><br />updated as you gain standing in the House. Just see the Grand Hlaalu Scribe in Hlaalu
<br /><br /><br />Records, Vivec. Now there is a proper structure to House Hlaalu, with actual governers
<br /><br /><br />for Suran and Gnaar Mok, not just Caldera. The Treasury actually has a master now,
<br /><br /><br />and the Hlaalu quest givers have an official title.
<br /><br /><br />
<br /><br /><br />At stage three of construction, Gry Morningdew, your 'second in command' will appear
<br /><br /><br />inside the front door of your stronghold. I changed her name to Arawen since it's more
<br /><br /><br />like a Bosmer name, and I like it better. Ask her about 'managing your stronghold' twice,
<br /><br /><br />she then tells you about making profits off of the eggmine. Then go to the Vassir-Didanat
<br /><br /><br />Cave, you'll get a journal entry. To get to the Vassir-Didanat Cave, go over the swinging
<br /><br /><br />bridge, then cross the path and then walk over the ridge. Look for two rock spires. The
<br /><br /><br />cave door is between them. Or you can have Arawen teleport you there, then look behind
<br /><br /><br />the mining shacks toward the mountain, and the cave door is between the two rock spires.
<br /><br /><br />While you're in the cave, kill the two atronachs. Ask Gry Morningdew about 'managing
<br /><br /><br />your stronghold' again and begin operating from that mine too (the ebony miners appear
<br /><br /><br />at stage 4 construction). Note: You own the ebony mine if you already sold the rights to it.
<br /><br /><br />
<br /><br /><br />After the House Hlaalu: Stronghold Expansion is completed, you can also start on a
<br /><br /><br />main quest and a series of small quests to rid House Hlaalu of the Camonna Tong
<br /><br /><br />influence. Those quests can be started by talking to the Barkeep and the Redguard
<br /><br /><br />savant who are both in your tavern which you get after Stage four of Stronghold
<br /><br /><br />Expansion is completed.
<br /><br /><br />
<br /><br /><br />This mod also features new mines that are acquired by House Hlaalu, Massama Cave
<br /><br /><br />which is in the Grazelands Region, and Mausur Caverns, which is in the Red Mountain
<br /><br /><br />Region. Both of the mines have associated quests.
<br /><br /><br />
<br /><br /><br />House Hlaalu does discover a new mining colony in this mod. The first time you go
<br /><br /><br />there, you have to swim or walk on water. There is Boat service in Suran during the
<br /><br /><br />second stage of the mine. The shipmaster at Suran will take you to the mining colony
<br /><br /><br />(Zaffara Bay), and to your stronghold.
<br /><br /><br />
<br /><br /><br />During the quests when Crassius sends you to deal with the rival strongholds, you can
<br /><br /><br />acquire unique artifacts that the rivals are holding, and they could be used against you
<br /><br /><br />as well, when both quests are completed, Crassius awards you with the
<br /><br /><br />Hlaalu Ancestral Bow, a unique bow with a special enchantment which benefits
<br /><br /><br />House Hlaalu.
<br /><br /><br />