Better Governing Attributes by Androl
Morrowind » Gameplay Effects and Changes
Added: 21/01/2014 - 04:43AM
Updated: 09/04/2014 - 07:41PM

1 Endorsements

1.1 Latest version

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Uploaded by michaelt919


Last updated at 19:41, 9 Apr 2014 Uploaded at 4:43, 21 Jan 2014

Version 1.1 additionally moves Short Blade from Speed to Agility.

Changes which attributes are the governing attributes for certain skills:

Agility - Block, Light Armor, Marksman, Sneak
Endurance - Heavy Armor, Medium Armor, Spear
Intelligence - Alchemy, Conjuration, Enchant, Security
Personality - Illusion, Mercantile, Speechcraft
Speed - Athletics, Hand-to-Hand, Short Blade, Unarmored
Strength - Acrobatics, Armorer, Axe, Blunt, Long Blade
Willpower - Alteration, Destruction, Mysticism, Restoration

This mod:
Agility - Block, Marksman, Sneak, Security, Short Blade
Endurance - Heavy Armor, Medium Armor, Light Armor, Unarmored
Intelligence - Alchemy, Conjuration, Enchant, Mysticism
Personality - Illusion, Mercantile, Speechcraft
Speed - Acrobatics, Athletics, Hand-to-Hand
Strength - Armorer, Axe, Blunt, Long Blade, Spear
Willpower - Alteration, Destruction, Restoration

Mysticism: Willpower -> Intelligence
Security: Intelligence -> Agility
Light Armor: Agility -> Endurance
Spear: Endurance -> Strength
Acrobatics: Strength -> Speed
Unarmored: Speed -> Endurance
Short Blade: Speed -> Agility

Security to me was obvious; its affected by Agility and has nothing to do with spellcasting or magicka, which is what Intelligence affects.
I wanted all classes to have access to an Endurance building skill, since it affects maximum health; so I just made it so that all the armor skills are governed by Endurance. Additionally, it's logical for light and unarmored characters to build up physical resistance at least as fast as heavy armored characters, since they'd actually be getting hit harder.
Spear, on the other hand has nothing to do with maximum health, so I moved it to Strength, with the other large melee weapons.
Acrobatics has nothing to do with Strength, but is more effective with a higher movement speed, so I moved it to Speed.
Finally, I felt that there should be another spellcasting skill under Intelligence so I moved Mysticism there.

Many of these changes are consistent with Oblivion's governing attributes.
If you don't like my changes, but don't like the vanilla either, its very easy to create your own governing attributes mod in the construction set.

This mod changes very little, so there shouldn't be any compatibility issues, except with other mods that do the same thing.

To Install, just download the .esp file and add it to Morrowind/Data Files and enable it.

Feel free to use this file as you see fit; it only took me about 5 minutes to make.

My other mod:
Better Fatigue Usage (