Sound Overhaul Morrowind 2014 by ncrlover
Morrowind » Gameplay Effects and Changes
Added: 15/01/2014 - 05:33PM
Updated: 19/01/2014 - 09:13AM

23 Endorsements

1.1 Latest version

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Uploaded by ncrlover


Last updated at 9:13, 19 Jan 2014 Uploaded at 17:33, 15 Jan 2014

This mod is made to work with Morrowind Overhaul - Sounds And Graphics by Ornitocopter Team. But it is not required but highly recommended. This replaces 100's of sounds with newer and hopefully more pleasant sounds .

If you are using Morrowind Overhaul - Sounds And Graphics by Ornitocopter Team please install this after that mod. And when ask to overwrite just click yes to all.

Re-placers include:
-All spells (Alteration, conjuration, destruction, illusion, mysticism, restoration and their fail to cast sounds).

-All combat sounds ( Bow sounds and melee sounds. Such as hitting and missing.)

-All inventory sounds. ( Menu sounds, item sounds when you pick them up or move them in inventory as well as harvesting plants, reading books, taking potions...)

-All door sounds. (From the common house to dwemmer ruins a complete new set of door sounds as well as lock picking sounds.)

-All walking/running/jumping/landing sounds (For all armor types and for no armor as well. Also creatures footsteps have been changed.)

- Some environment sounds ( Rain, wind, torches and such have been changed. also got rid of some louder wind or other environment sounds i felt were to loud or annoying.)

- If your using Morrowind Overhaul - Sounds And Graphics by Ornitocopter Team I have changed a lot of ambient sounds. And got rid of the looping sounds that came with the mod. Hopefully the cities wont seem so out of place now. you will still here rats and people working with hammers and saws and doors opening and closing but it is greatly reduced from the graphic and sound overhaul. Removed random voices heard in town, cities and taverns. Also no more cat or dog sounds in towns. Because i never seen a cat or dog in morrowind, unless you consider khajiits cats. =p