MORROWIND
Dreamers Expansion - Beta by Aoimevelho
Morrowind » NPCs
Added: 28/12/2013 - 08:48AM
Updated: 05/02/2014 - 12:53PM

20 Endorsements

1 Latest version

594 Unique D/Ls

691 Total D/Ls

9,756 Total Views

Uploaded by ivolga

Description

Last updated at 12:53, 5 Feb 2014 Uploaded at 8:48, 28 Dec 2013

The goal of this mod is not only to make dreamers more diverse (and creepier), but also to make raiding 6th House bases more challenging: no more harmless naked level 1 NPCs armed only with sticks.

There are 3 types of dreamers now:
1) Type A: No corprus or initial stage of corprus. This disease neither increases their strength yet nor makes them incapable from casting spells. These are just simple, ordinary people, enslaved by Dagoth's dreams: commoners, noblemen, traders, priests, herders, etc., they don't have any advanced military or magical training so they can't pose a threat for a skilled adventurer.
They are low-leveled (1-5), clad in simple or torn clothes, with varied stats and abilities, armed with daggers and some occasional magical trinket or throwing weapon. You can't catch blight diseases from them.
They have coughing or - rarely - praying animations from Animated Morrowind by Arcimaestro Antares.

You won't find this kind of dreamers beyond the Ghostfence often - mostly they aren't tough enough yet to survive the journey to the Red Mountain or to endure its climate.

2) Type B: the next stage of corprus progress - visible signs of corprus, wounds, bandages (corprus has reached the stage when dreamers cut off pieces of flesh from themselves). Corprus has changed them so they aren't able to use magic and can't remember how to use enchanted objects anymore, but it is compensated by higher melee skills. Their level is 5-10.
They can give you a blight disease.
I used for them dreamers' faces by Soti (I intentionally didn't use Soti's 3-eyed faces: they are cool but I believe only Dagoth Ur and his brothers have the 3rd eye as it is the sign of their transcendent nature). They have long claws which they use to tear off pieces of corprus meat from themselves.

Corprus makes them tough and allows them to survive beyond the Ghostfence, so they can be met in all major 6th House Citadels.

Most of them have dreamers' A and B animations from Animated Morrowind by Arcimaestro Antares.
Workers in Akulakhan's Chamber have miner's animation from Animated Morrowind by Arcimaestro Antares.

3) Dreamers from the last group are sort of like mini-bosses - there are very few of them, in the major 6th House bases. Concerning their corprus stage, they are close to the 1st group, but the difference is that these are not some ordinary people enslaved by Sharmat, but skilled sorcerers who willingly searched and joined the 6th House. Thus they became favored by Dagoth Ur, and he gave them more power and more control over corprus. You'll recognize them easily - they wear my new 6th House Armored Robe.
Their level is 10-15.

I've incorporated into this mod wonderful Dagoth Bonemold armor by Petiboy. You'll be able to find pieces of this armor in various 6th House bases - same as in the original mod, but now Dagoth Bonemold is also worn by the Dreamer guard in Mamaea. And if you use my Greater Dwemer Ruins addon, then Dreamer guards added by GDR will also wear this armor.


Patches and alternative ESPs:

1) 2 versions of merged Dreamers Expansion and Darknut's Greater Dwemer Ruins - with and without Mountainous Red Mountain compatibility. Use INSTEAD of both DN's GDR and DreamersExpansion ("DNGDR-DreamersExpansion" or "DN-GDR MRM - Dreamers").

2) If you have Great House Dagoth by TheMadGod (but don't have DN's GDR): use alternative Dreamers Expansion esp ("Dreamers Expansion compatibility esp for GHD").

3) If you have BOTH GHD and DN's GDR - use separate patch which contains only modified CalmCorprus script. It must be used together with the main file ("DNGDR-DreamersExpansion" or "DN-GDR MRM - Dreamers") and with DNGDR-GHD Patch.esp or DNGDR-GHD Patch OV.esp and loaded AFTER them. ("DNGDR-DreamersExpansion-GHD patch")

!!! IMPORTANT: merged DNGDR-DreamersExpansion esp isn't required to use Dreamers Expansion together with Darknut's GDR, it's just makes the experience seamless and adds equipment and animations from this mod to GDR's dreamers. You can safely use the basic Dreamer Expansion version with GDR. !!!


Requirements:

Better Bodies
Morrowind Code Patch (with enabled bump mapping)
MGE XE