Morrowblivrim - Xbox 360 Controls For Morrowind On A PC by YoungStallion94
Morrowind » Gameplay Effects and Changes
Added: 19/11/2013 - 11:40PM
Updated: 11/03/2017 - 09:22PM

195 Endorsements

4.0 Latest version

3,164 Unique D/Ls

9,774 Total D/Ls

76,761 Total Views

Uploaded by YoungStallion94


Last updated at 21:22, 11 Mar 2017 Uploaded at 23:40, 19 Nov 2013

tl;dr - Download the mod of your choice, put the files in a folder, open the configuration file with the program you choose, JoyToKey or Xpadder, keep the program open while playing the game.

If using JoyToKey version, make sure in the Options menu in the far right under the Show/Hide Buttons box that "Show all axes (8 way + POV x 4)" is the option selected since it won't work well without that option 
Announcement 1:
I plan on making a version of this mod for Oblivion and Fallout 3 players who use the 360 controller to play these games. In Fallout 3, the controller itself is fully supported by itself, but the catch with this is that if you have a controller plugged into a USB port while playing Fallout 3, you may have realised that you can't use the console alongside a 360 controller without unplugging the controller, opening the console and typing what you have to do in the console window, close it and then plug your controller back in in a rinse and repear process every time you want these two alongside each other, which is not only a pain in the neck, but also very bad for your USB ports. My file will allow you to use the 360 controller and the console and the same time by tricking Fallout 3 to think that you're using the regular Keyboard/Mouse controls while you're actually using the 360 controller, by utilizing the JoyToKey/Xpadder programs (Which every one you decide to use.) I will make an JoyToKey and Xpadder version of this mod for Oblivion and Fallout 3, similar to how I did it for Morrowind, and you can expect it to be released within the next 2-3 hours, so stay tuned.

Announcement 2:
Because of all of you guys downloading all of my mods, I have now been added/promoted to a group called, "the mod author group" so I thank you guys for all of the downloads/endorsements/comments that you have given me so far!!!

Announcement 3:
I want to thank you guys so much for helping this mod, (My very first mod, ever!) reach over 1,000 Total Downloads (1,002 Total Downloads), because without you guys, none of this would have been possible, so I thank guys so much for your continued endorsements/support/comments!!!

Announcement 4:
Thank you guys for continuing to download/endorse my mod, because it's reached almost 2,000 total downloads now!!! (1,976 total downloads, 32 endorsements at the time of this posting).

Announcement 5:
Thank you guys for continuing to download (4,034 Total Downloads) & endorse (73 Total Endorsements) this mod!

Announcement 6:
Hey guys! No, my mods aren't dead, I've just been very busy this past year dealing with a lot of different stuff & with my Dragon Ball Z related stuff. I thank you guys for continuing to endorse & download my mod!

Announcement 7:
Thank you guys for the 100 endorsements! You guys are the best!

Announcement 8:
Told you guys my mods aren't dead, was just busy with my Dragon Ball Z stuff (And having one hell of a bad winter). Here's the new versions & let me know if there's any issues/concerns/questions with them. And thank you for all of your continuing endorsements & downloads! You guys are the best!

Announcement 9:
Thanks for the continuing endorsements & downloads, guys! If you have any questions/suggestions, don't hesitate to ask!

Announcement 10: Since I'm back into modding now, I'm able to take any kind of requests that you guys may want for my mods, so if you have any personal controller configurations that you'd want me to do, please don't hesitate to ask!

Announcement 11: Hey guys, sorry for the lack of activity recently. I've been really busy with my jobs & taking care of things & uploading stuff from Dragon Ball Z & Dragon Ball Super, but now since things are going good for me now, I'll update this mod in a little bit when I have a chance. And as always, thanks for your downloads & endorsements. You're the best!

Announcement 12: Let me know what you guys think of the newest version!

Announcement 13: I added a ReadMe for anyone unsure on how to get JoyToKey mapped with the configurations file of the mod that you choose. And thanks again as always for your continuing endorsements, downloads and support of this mod! I really appreciate it!

Announcement 14: Thanks for the over 9,000 downloads guys! *Smashes scouter*
Note 1:
(In order for this to work, you need to have JoyToKey running in the background while playing Morrowind. I would recommend minimizing the appliaction when playing Morrowind so it doesn't take up space on the desktop).

Update 1:
If you notice your mouse arrow moving a little bit by its own/your character moving a little bit by its own, it's because of some bug in the JoyToKey program, not my file, as I experience this bug whenever I use JoyToKey for Morrowind/any game that I use this program for.

Update 2:
I plan to make an optional file(s) for any user that owns Xpadder, old version or newest version, which I feel is better then JoyToKey because, as of the newest edition at least, there seems to be no moving mouse/cursor/character movement that is/could be in JoyToKey. Right now, I have a little bit of testing to do with my Xpadder file(s) to make sure I can confirm the non moving mouse/cursor/character bit, as well as just some other testing/fiddling around, but once I'm done with my testing, I'll upload my file (or files) so you can just open up the 360 controller file/Morrowind profile file with your version of Xpadder. (As of now, Xpadder isn't free anymore, it's $9.99 on his website, but if you have the newest version of Xpadder, or an older version of Xpadder, because I don't see how an older version wouldn't work with my Xpadder files, then you can use them with whatever version of Xpadder you have.) P.S. Let me know what you think of this idea.

Update 3:
I'll be uploading the files that you can use if you have the most recent version of Xpadder, so expect an upload sometime later on today.

Update 4:
I decided to upload it tonight.

Update 5:
I'm uploading the Xpadder Versions of the two optional files that I previously uploaded for JoyToKey.

Update 6:
I re-uploaded some files (JoyToKey Files) on which I forgot to include some files that came with my .cfg(s) file(s).

Note 2:
Thank you guys for all of the downloads/endorsements, as this file is my most downloaded file that I've released, so I thank you for that! I love all the helpful/nice comments you guys have been making, and I'm always willing to hear any suggestions that you have/be willing to accommodate any particular setup that you want that I haven't released yet, so if you have any suggestion(s)/any request, don't be afraid to ask!

Update 7:
I just realized that JoyToKey was updated in May of this year, so I decided to update the files with the newest version of JoyToKey. Let me know if you guys find any difference in the newest files compared to the older ones!

Update 8:
Let me know if you guys have any problems with the new JoyToKey versions or not.

Thank you, joshking, on my first ever mod endorsement!!!

(If the sneak key is not working on the left thumbstick, or wherever key/control you set it to be, go into JoyToKey, right click the the option where you have the sneak key (Ctrl) key set, go to the option right after "Disabled" option, and go to the first Keyboard key coming from the left, scroll down to the bottom of that page into you see an option called, "Toggle between ON and OFF". Once you get to that option, click/check that box, click okay, then click save in the "File(F)" section of the top left of the application, and you should be fine with that key).

The controls for Morrowind were originally made for a keyboard/mouse and not a game pad, so that is why they don't run as smoothly as the Xbox 360 Controls do for Skyrim.

Within the past few days, I think I may have found a pretty good controller scheme for Morrowind using an Official Xbox 360 Controller (Wired or Wireless) and an application called, "JoyToKey" but keep in mind that if you want to use a Wireless Controller, you will need to get a Wireless Gaming Receiver, so you can get to use it on a PC.

After a lot of tinkering, experimenting & frustration. I think that you can use the Xbox 360 Controller in a fairly playable manner for Morrowind.

In order to do this, you need to install JoyToKey.

Once you download JoyToKey, make a folder called, "JoyToKey" and put the files that come with the JoyToKey download into the, "JoyToKey" folder and put that folder into the install directory where the Morrowind.exe/MorrowindLauncher.exe file(s) is located. For me, it would be Steam/SteamApps/Common/Morrowind.

I wouldn't put those files in the Data Files folder since I haven't tested that method yet, so I can't say if that would work or not, so just stick to placing the folder/files into the main install directory where the Morrowind.exe's are located.

Once you do that, go to your Morrowind.ini and make sure these, "Background Keyboard", "Use Joystick" and, "Joystick X Turns" are set to 0, since they will make the game act all funky/weird if they're set to "=1". (The Morrowind.ini file is in the main Morrowind directory, so for me, it would be in Steam/SteamApps/Common/Morrowind, and it's type is called, "Configuration settings" and it's titled, "Morrowind".)

For "Background Keyboard" if you leave that line set to "=1" / if you decide to set the "ESC" key to the "Start" key with the Xbox 360 Controller, it will take you back to your Desktop and then proceed to glitch out/crash the game, so that is a no-no.

For "Use Joystick" if you leave that line set to "=1", the controls won't act properly since Morrowind has some controller support by default, just like Oblivion, and buttons like the triggers won't work since the triggers are not supported on Morrowind by default, and most of the buttons won't work if you don't set this to "=0" for whatever reason, and the menus/journals will not work well if you forget to set this value to "=0" because it will combine/mix up the controls from JoyToKey and the Joystick controls from Morrowind, and lead to a big mess, so just remember to set "Use JoyStick" to "=0" to avoid this problem.

For "Joystick X Turns" if you leave that line set to "=1" it will make the trigger buttons act as the camera instead of the right thumb stick, so just keep it set to "=0".

Here's the part where you may be misled. Some people will tell you to change these, "(Joystick Look Up/Down=6) (Joystick Look Left/Right=3)" to, "(Joystick Look Up/Down=0) (Joystick Look Left/Right=0)" but I believe that setting those options to 0 won't work, since when I did that, the Camera/Movement for the Left/Right Thumbstick didn't work properly, so I would change those settings to, "(Joystick Look Up/Down=5) (Joystick Look Left/Right=4)" to make those thumbsticks start working properly.

Once you're done doing those things, you can begin to start configuring your preferred settings for your Xbox 360 Controller on JoyToKey.

At this point, some people will stop here and let you figure it our yourself, but I'm going to give you the option of using my configurations that I set up to play Morrowind using the Xbox 360 Controller, just in case you just want to use what I've set up instead of trying to figure it out for yourselves, which I will include in the files section for you to be able to download.

P.S. Let me know how this process went/if you need any help with any part of this process/if you liked the control scheme or not!