MORROWIND
Disease Modifications by Dane Clarke
Morrowind » Gameplay Effects and Changes
Added: 10/10/2013 - 05:06PM
Updated: 03/11/2014 - 04:15AM

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Uploaded by DaneClarke

Description

Last updated at 4:15, 3 Nov 2014 Uploaded at 17:06, 10 Oct 2013

Note: There's an issue where some of the added disease effects cause diseased creatures to essentially move at the speed of a snail. I will attempt to correct this in the next major update, which will come before the end of the year.

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Changes the non-quest related diseases in the game to be more threatening. All diseases (including blight diseases) have a Damage Fatigue effect added to them, and all blight diseases have a Damage Health effect added to them. Future versions of this mod will further tweak the disease effects, modify disease resistance, and possibly add new diseases.

This mod does not require Tribunal or Bloodmoon, but can run with one or the other (or both). To install the mod, drop the plugin file in the Morrowind data folder, then enable the plugin through the Morrowind launcher.

There is an alternate version out which causes blight diseases to make the PC catch all types of diseases more easily, rather than have the 1-4 Damage Health effect. You can find that version here: http://morrowind.nexusmods.com/mods/42793/?