MORROWIND
Race Special Abilities Adjustments by Dane Clarke
Morrowind » Gameplay Effects and Changes
Added: 05/10/2013 - 09:47AM
Updated: 12/11/2013 - 06:55PM

1 Endorsements

1.1 Latest version

72 Unique D/Ls

144 Total D/Ls

2,335 Total Views

Uploaded by DaneClarke

Description

Last updated at 18:55, 12 Nov 2013 Uploaded at 9:47, 5 Oct 2013

Adds/changes the powers and abilities for each of the 10 default races. The powers/abilities added were made to attempt to play towards a race's playstyle (Khajiit got a stealth power, Imperials have an ability which makes talking to people easier, etc). If something in the mod don't work like it should, let me know.

This mod does not require Bloodmoon or Tribunal. To install the mod, drop the plugin file in the Morrowind data folder, then enable the plugin through the Morrowind launcher.

Version 1.1 was released on 11/11/2013, check the readme for info. This version adds 1 new power to all of the races, and changes some of the powers/abilities added in 1.0. Screenshots of the stuff added/changed in the update are up. The next version of this mod will add 1 new ability to all of the races, and will further adjust the existing powers/abilities.

Older versions of this mod will remain up for experimentation purposes.

Note: You may not get all of the powers/ability your race is supposed to get. If this happens, disable the mod, save, then re-able the mod, this should fix it. This is being investigated in the meantime.