Race Special Abilities Adjustments by Dane Clarke
Morrowind » Gameplay Effects and Changes
Added: 05/10/2013 - 09:47AM
Updated: 14/07/2015 - 09:58PM

8 Endorsements

1.1.2 Latest version

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Uploaded by DaneClarke


Last updated at 21:58, 14 Jul 2015 Uploaded at 9:47, 5 Oct 2013

Mod Release Update: Version 1.1.2 is now released. This update adjusts the abilities / powers slightly, edits the readme to be more in line with recent mods and mod updates I made, as well as making grammar corrections. Check the readme or changelog for more info.


Description: This mod adds and changes the powers and abilities for each of the 10 default races. The powers and abilities that were added have been made made to attempt to play towards a race's playstyle (Khajiit got a stealth power, Imperials have an ability which makes talking to people easier, etc). 

This mod does not require Bloodmoon or Tribunal, but can run with one or the other, or both. To install the mod, drop the plugin file in the Morrowind data folder, then enable the plugin through whatever launcher you use. If you feel this mod is the cause of a glitch in your game, or if the mod itself is glitched, feel free to file a bug report on the mod page, and I'll look into it.

Note: You may not get all of the powers or abilities your race is supposed to get. If this happens, disable the mod, save, then re-enable the mod; this should fix it.