MORROWIND
Race Special Abilities Adjustments by Dane Clarke
Morrowind » Gameplay Effects and Changes
Added: 05/10/2013 - 09:47AM
Updated: 12/05/2015 - 06:57PM

4 Endorsements

1.1.1 Latest version

119 Unique D/Ls

227 Total D/Ls

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Uploaded by DaneClarke

Description

Last updated at 18:57, 12 May 2015 Uploaded at 9:47, 5 Oct 2013

Version Release: Version 1.1.1 is now avaliable, check the readme or the recently added changelog for full details. This small update changes the format of the readme sections, and addresses an issue with the Pilgramages of the Seven Graces quest for the Tribunal Temple faction. In addition, I was able to find the readme for Version 1.1, so I didn't need to rewrite it after all. I'm afraid the mod file for Version 1.1 is long gone, however. 

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Description: This mod adds and changes the powers and abilities for each of the 10 default races. The powers and abilities that were added have been made made to attempt to play towards a race's playstyle (Khajiit got a stealth power, Imperials have an ability which makes talking to people easier, etc). 

This mod does not require Bloodmoon or Tribunal, but can run with one or the other, or both. To install the mod, drop the plugin file in the Morrowind data folder, then enable the plugin through whatever launcher you use.

Note: You may not get all of the powers/ability your race is supposed to get. If this happens, disable the mod, save, then re-able the mod; this should fix it.