Fixes the awful noise that Hungers create when they are knocked out by hand-to-hand combat.
Permissions and credits
Author's instructions
I don't actually care for "credit as the creator of the file", but the Nexus drop-down only features "yes with credit" and "no" as choices, so I took the choice that isn't "no".
File credits
Let me thank who made this possible: - NifTools team for NifSkope. - TimeSlip for BSA Unpacker MW. - My monk character for letting me discover the hunger\'s defense against hand-to-hand combat. - And Bethesda for making the game.
Donation Points system
This mod is not opted-in to receive Donation Points
When a hunger (or any other creature using the hunger mesh) is knocked out, it starts to emit a horrible noise. This is because the animation loops on a single frame while the hunger is down, and this frame has the "SoundGen: Land" instruction, calling the sound of the body falling to the ground to be restarted every single frame. But it turns out that calling this sound here is not needed anyway since the same instruction is already called four frames earlier (and in a non-looping way).
This mod aims to fix that by removing the offending instruction from the looped frame. It has no adverse effects during game -- the hunger still emits a landing sound when it collapses to the floor from being killed or knocked out, but without the ear-splitting effect of the sound being restarted constantly.