MORROWIND
easiermod1 by gd1
Morrowind » Miscellaneous
Added: 19/08/2013 - 09:09AM
Updated: 19/08/2013 - 09:09AM

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Uploaded by gd1

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Last updated at 9:09, 19 Aug 2013 Uploaded at 9:09, 19 Aug 2013

I'm making doors to all these locations:
01-Ahemmusa Camp
02-Ald Daedroth
03-Ald Redaynia
04-Ald Sotha
05-Ald Velothi
06-Ald'ruhn
07-Andasreth
08-Arvel
09-Ashalmawia
10-Ashurnabitashpi
11-Ashurnibibi
12-Bal Fell
13-Bal Isra
14-Bal Ur
15-Balmora
16-Berandas
17-Caldera
18-Clockwork City*
19-Dagon Fel
20-Dagoth Ur
21-Dren
22-Ebonheart
23-Erabenimsun Camp
24-Falasmaryon
25-Falensarano
26-Fields of Kummu
27-Fort Buckmoth
28-Fort Moonmoth
29-Ghostgate
30-Gnaar Mok
31-Gnisis
32-Hla Oad
33-Hlormaren
34-Holamayan Monastery
35-Khartag Point
36-Khuul
37-Koal Cave Entrance
38-Kogoruhn
39-Maar Gan
40-Marandas
41-Molag Mar
42-Mount Assarnibibi
43-Mount Kand
44-Mournhold*
45-Mzahnch Ruin
46-Mzuleft Ruin
47-Nchuleft Ruin
48-Nchuleftingth
49-Nchurdamz
50-Odai Plateau
51-Odrosal
52-Pelagiad
53-Rotheran
54-Sadrith Mora
55-Sanctus Shrine
56-Seyda Neen
57-Shrine of Azura
58-Suran
59-Tel Aruhn
60-Tel Branora
61-Tel Fyr
62-Tel Mora
63-Tel Vos
64-Telasero
65-Tureynulal
66-Ulvirith's Grave
67-Urshilaku Camp
68-Valenvaryon
69-Vas
70-Vemynal
71-Vivec
72-Vos
73-Wolverine Hall
74-Yansirramu
75-Zainab Camp
76-Zaintiraris
77-Zergonipal

and a few more.

There will be 21 doors on each side of the room and a ladder leading down into the room.

So far, I'm at progress01 picture. It's probably going to be easier than it looks. I'll upload the whole mod when I'm done with it. It comes with cheats of course, but nothing that a little interacting with the console won't fix if you don't like cheats.

This place is located inside an already existing dwemer ruin called Andre Maul's Tower on the Northern part of the island.

EDIT: Actually, there are a few modifications to the game settings that you'd have to go into the editor to fix...
...minor stuff really...
...like not taking fall damage no matter how far you fall
...nothing to be worried about.

NOTE:

See progress2 pic.

Doors completed, now for interior. Following steps (after interior are linking the room to the main dungeon, making the skeleton summon choose this as one of the places available to teleport (along with mournhold, the clockwork city (sotha sil), and balmora [I'm biased towards balmora]), and finally linking each door to it's corresponding location (this will be the most time consuming right along with the interior floor). I think I might add some support pillars for realism.

EDIT: Scrap the pillars, I could, but given this race's abilities... this place could be made of indestructium.

NOTE:

See progress3, 3a, and 3b pics

Interior completed. Now it's mostly a cakewalk. The only hard part is linking the doors, and that's more tedious than hard.

Also, there's the matter of me changing all the flying creatures to be really weak so you'd have to modify that with the editor to the original values... and I changed the spawning of all random items to always give something instead of sometimes giving nothing. I may have made other changes that I can't remember.

NOTE:

See progress4, 4a, and 4b

Door room link complete, skeleton waypoints set, and the link centered in the middle of the room. Just one last step. The linking of all the doors (in alphabetical order) to their destinations. All doors are one way (just like the matrix (well sort of)).

NOTE:

This mod has several automatic cheats in it as I have mentioned. Also, there's this one door with a key in front of it... read the signs above the door. It transports you to right in front of the wise woman's shack for the azura's star quest. Don't enter the hut before you finish the quest or you will automatically fail the quest. I have made it very difficult to not know this by almost railroading the player into reading the signs. It's not my fault if they don't.

NOTE 2:

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