MORROWIND
Morrowind Containers Animated by qqqbbb
Morrowind » Models And Textures
Added: 08/09/2012 - 03:24PM
Updated: 11/04/2014 - 11:57AM

21 Endorsements

1.2 Latest version

1,312 Unique D/Ls

1,529 Total D/Ls

11,152 Total Views

Uploaded by qqqbbb

Description

Last updated at 11:57, 11 Apr 2014 Uploaded at 15:24, 8 Sep 2012

MW Containers Animated v1.2
 
This mod adds open/close animation to all containers that should have animation. Meshes are by Phaedrus and Arcimaestro Anteres, based on Bethesda's meshes.
For the mod to work properly you need to download Morrowind Code Patch and enable "animated containers crash fix" and "mod removal fixes" in bug fixes section. If you are using Graphics and Sound Overhaul you should copy morrowind.exe and "Morrowind Code Patch.exe" to another folder before you use Code patch.
Containers stay open after you activate them so you can see if you opened them before. To close them you have to activate them again.
There are a couple of console commands that you can use to configure the mod:
"set ac_autoclose to 1" Containers will not stay open. 
"set ac_autoclose to 0" Restores default setting.
"set ac_skipanim to 1" Animation will be skipped if you open containers while sneaking. 
"set ac_skipanim to 0" Restores default setting.
If you wanna see all animated containers in one room type in the console "coc "mournhold temple"".
This mod modifies kollops so it will conflict with herbalism mods. And it definitely will conflict with lock bash mods. If you wanna use this mod with a lock bash mod download Linora's Locking Bashing Mod.
If you leave kollops or guild supply chests open they will close when their contents respawn.
You can include this mod in your mod if you want. And I think guys who made animated models won't mind it either.
 
Updating the mod:
1. Copy latest version of the mod to your Morrowind/data files folder overwriting old files.
2. Download Morrowind Code Patch and enable "animated containers crash fix" and "mod removal fixes" in bug fixes section.
3. Ignore error messages when loading your save game.

Changelog:
 
v 0.9 First release.
 
v 1.0 Added crates, barrels, sacks.
          Animation speed is faster (not for dwemer objects since they are heavy, rusty).
          New scripts.
 
v 1.1 New scripts.
 
v 1.2 Scripts are free of crash workarounds.
         Fixed empty chests.
         7 new animated meshes.
        Added animation to containers that had scripts.
        Added sounds.
        Added skipping animation and auto closing.
        Unique model (anim_daedric_chest.nif) for chest in Forgotten Vaults of Anudnabia.


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