Morrowind

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ddfields

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ddfields

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About this mod

A multi-part home, mostly constructioned of interior cells, that is mainly a tribute to the many artisans who have made their resources avaliable for use in other mods.

Permissions and credits
Mod name: Artisan Tribute Manor
Version # 1.0

1. What this mod is
===============================================================================
This mod is 1st a house mod and 2nd a tribute to the many great artisans who
have given the modding community the resources to make a mod such as this.
It came about as I was thinking about what great resources were out there that
I would like to see in the game and Antare's daedric portals resource became
the seed of an idea as to how to set about doing just that.

Unlike most house mods, this mod is constructed mostly of interior cells. Two
reason for that are 1: Most resources available are for interior cells, i.e.
paintings, furniture, etc and 2: it causes less conflict with the hundreds of
other house mods out there. There are a few exterior structures, but hopefully
I placed them in locations that will not conflict with any other modders work.
To also help avoid conflicts, pretty much all the meshes and textures have
been renamed, in most cases by replacing the tx_ at the beginning with hm_.
Some mesh names were changed to shorten the name and keep them under the
32bit limit, but whenever possible I just added the hm_ in front of the name.

This is a simple (well sort of) house mod for the beginning player or anyone
who wants a place to store all their treasures and call home. A note can be
found on the table in the Census and Excise office, above the dagger note.
Follow the directions on the note to the first room you should visit. You can
read the book or simply start exploring, but I suggest you give the book a
once over. As an added bonus for you people who like to play as evil or
Vampire characters, the latest in beautyrest coffins can be found in the Crypt

I am not good at making quests or creatures or characters, so there are no
new NPCs, creatures or quests in this mod. If someone has an idea for a quest,
I would welcome it if they also would do the scripting and characters. Also I
do not play my game with BTB Morrowind, Children of Morrowind, Necessities of
Morrowind or any of the Alchemy mods, so this mod is not made compatible with
them, but should also not conflict with any of them. If anyone does find an
issue with those mods, please let me know so that I may correct it as soon as
possible. Also, I made no compatibility with Tamriel Rebuilt as it is still a
work in progress and more is being added to it all the time.

Since the previous owner left and took most everything, (read the book) you
will not find any a new armor except the pieces found in a chest in the
Portal room. These were done with standard Bethesda meshes and textures,
modifying the textures to get the final results. Only 3 weapons, a knife, axe
and rapier have been added and you will have to find them. A clue as to where
to look is hinted at, sort of, in the book (read the book).

This mod has been cleaned with Enchanted Editor. I will admit there are some
spelling errors in the ID names, but it was just easier to leave those in then
to redo the item just because of a spelling mistake. Example: I spelled bonsai
for one of the ID's as bonzai. Most other errors in spelling should be
corrected already and my tester has not reported any errors to me. If someone
does find any, besides the ID name, please let me know.

==============================================================================
2. Requirements
==============================================================================
Morrowind v. 1.61820 with Bloodmoon and Tribunal Expansions

==============================================================================
3. How to install/uninstall
==============================================================================
It is best to unzip the file to a temp location and then just copy paste the
Data Files folder to your Morrowind folderin the game directory. Answer Yes to
any overwrite questions, which will mostly be folder names and some of Qarl's
textures, the first time you load it. Tick the Artisan Tribute Manor esp and
enjoy exploring your new abode.

To uninstall, delete the "hm" folders from the Meshes and Icons directories,
delete all textures beginning with hm_ from the Textures and Bookart
directories and delete the Artisan Tribute Manor from the Data Files directory

==============================================================================
**Special credit**
==============================================================================
Darko Delic - a fine, young man from Croatia who has been a big help and
inspiration to me during this build and who also was my tester on this mod.
Thanks millions, Darko.

==============================================================================
4. Credits list
==============================================================================
Listed here are only the people who contributed their work so that others
could use them in their mods. These modders also got some of their resources
from other people and have given them credit in their readme files. All readme
files that were available are included with this mod if you wish to view them
and see the complete list of credits.

I will start now by thanking the following people for all the great resources
I found to help this mod become what I and my imagination could make it.

Alaisiagae - Dragonlord dagger - A dagger that I actually own and can now use
it in Morrowind. She asked that credit be given to her resource - Coolman.
See her readme file for additional info.

AnOldFriend - Axe of the Forest Fay - requested by a friend - gave it a
different name to avoid conflicts.

Aaron White a.k.a Argent - for BookGen, a great aid in creating the book and
scrolls

Arcimaestro Antares - for his Daedric Portals resource and the beginning
inspiration of this mod.

Barabus - Coffins, bodies, urns, railing & gate and tomb used in crypt.
incense burner in Alchemy cave. A great resource for many items.

Bethesda - for allowing use of all their meshes and textures. For the
following unused meshes - Furn_sconce_01, Light_De_Candle_21 and
Light_Com_Torch_02 used in the crypt, ex_T_sphere_door_01 used
in the Dwemer entrance and the following meshes not in the CS
- Light_hangingL_blue_01 used in the crypt, Furn_basin_01 and
Furn_cistern_01 used in the Main Manor.

Clavis - Multiple thanks go out to her for her various works used in this mod,
KEYA05_Arched (textures & meshes for Oom Fooyat's Arched Tileset)
KEYPlant_Pak_1 (Leaves and bark for potted plants, waterlily flowers)
KEYFurnitureResourcePack01 (Mermaid painting) and Andy Simmons for the
painting KEYC02_Common_X (walls, doorways and pillars used in ship's
interior)

Darknut - for his Greater Dwemer Ruins resource pack, made building the
interior dome and corridor a snap.

Dempcey Knight - for textures found in the DK! Got Textures paks. Used stone
texture for the alchemy statues, skull texture for the Temple door and
daedric goblet, brass texture for the ship's lanterns, wall and floor
textures for the Crypt tileset, wood and stone textures for the
mannequins. Brick, patterned tiles and stone textures used for the
Imperial Grand fireplaces.

Despair - for his Alchemical Ingredient pots resource used for the Tribunal
and Bloodmoon containers. Also for his written help in understanding the
sorter script. It made my work much easier.

Dongle - another person that multiple thanks go out to for the following
resources used, Dongle's Canopy Bed, retextured by me but still crediting
Dongle for the mesh. Dongle's Galleon (interior and exterior meshes)
Dongle's Stone Statues (used as guardian dogs in the Daedric Temple)
Dongle's WaterPak (static meshes used in various locations)
Dongle's Waterlilies

Faylynn - for the Hlaalu textures. Had emailed her to confirm the okay for use
but no reply. Please note her included readme file for the texture
replacer mod Opulent Hlaalu Textures. I am basing my assumption that
permission is granted from that readme. Any problems with this issue will
be resolved immediately and credit given to whoever the textures are from.

Lady Eternity - for the crypt tileset resource, a great tileset to work with.
I retextured it using block, brick and stone textures from DK! Got
Textures resource. Crypt doors done with free textures found on the net.

Kiteflyer61 - for his Picture Resource v2.0 and the following pictures used in
the crypt, Painting_014, _017, _076, _092, _106, and _125.

Korana - many thanks to Korana for items from her Bath Shoppe v.1- towels,
washcloths, colognes, bathtub, hairbrashes, handmirror, shaving items,
shampoo and soaps, Greco paintings and Classical2 painting. For the door
on the galleon from her Pirates resource and for the 1 tapestry and
2 paintings in the crypt from her Misc_Tapestries_Paintings_resource.

Kwshipman - for sharing and explaining Rolach's alchemy sorter script, which
was used for the ingredient sorters.

MidgetAlien - multiple thanks also go out to him for the following resources,
Daedric Resource 3 used for Daedric Temple dinnerware(plates,
glasses,etc.) and the altar Daedric lamp resource, large torches behind
the Temple throne Daedric Resource 4 for the throne and chair in the
Temple. Dwemer Resource 1 for the Dwemer lantern.

Minamir - for iron stove from MNR_Ironstove resource - stove in Ship's galley.

Nicholiathan - for the Folio Shelves mesh resource and the Furniture3 resource
for the large desk and multiple desk drawers.

Oom Fooyat - for the Arched Tileset resource. The best tileset I have ever
worked with, the rooms almost made themselves.

Phaedrus - for the skull lights and chimneyed chandeliers from his More Lights
resource.

Phijama - for his bowl1, tray1, drum2, drum_tall1 and lute from Clean PJM bits
and bobs resource.

Phoebe - for the following paintings used from Modder's Pack 3,
aobg3_frame1_ptg_04, _frame1_ptg_07, _frame1_ptg_15,
_frame4_ptg_21a, _frame4_ptg_22b, and _frame4_ptg_24.

Qarl - another person who deserves multiple thanks for the excellent Kaylas
Knick-Knacks resource. All the china on the table in the Main Manor; the
small table on the 3rd flr and wall mirror in the bathroom of the Main
Manor; and the tubes, flasks and burner found in the Alchemy cave, all
from this resource.

RedwoodTreeSprite - for the bonsai trees from the Asian Resource Pack -
Bonsai Trees. Retextured both versions used with the latest tree and
leaf textures.

Rolach - for the alchemy sorter script, as mentioned under Kwshipman.

Runspect - for the grim statues in the crypt and the globe in the ship from
Morrowind Decorative Stuff and the toilet in the main manor from
Decorative Stuff 2.

Shannon - for the following plants used from her Parsimonius Meshes resource
pars_flora_fern, _mocklily, _spiteweed, _ strawberry, _swamppansy,
and _venusFlytrap It was asked that credit be given to
www.parisimonius.org for the meshes.

Shen - was a resource in learning how to do the window glow seen in the ship's
windows by studying his Warship mod's window meshes.

Silaria - for the following vases from Sils Pottery v1.1 resource, vase_007,
_010 and _011. Silveris - for the following resources used from Silveris
Tapestry Pack1 - tap_flora1, flora2, thehunt and winegrape.

Spok - for paintings from the Paintings Pack 1-large resource and which he has
asked that credit be given to the original artists as follows:

Caspar David Friedrich - Abbey in an Oak Forest (Crypt Main Room)
Peter Paul Rubens - Le Chateau de Steen (in the Great Hall)
Pieter Claesz - Vanitas Still-life (in the Library)
Jan Davidsz de Heem - Still-life (?) (in the Main Manor 1st floor)
Michele Marieschi - The Grand Canal near the Salute
(in Main Manor, 1st to 2nd floor stairs landing)
Domenico Feti - Melancholy (in the Library)
Jan Vermeer van Delft - The Astronomer (in the Library)
Claude Gellee le Lorrain - The Disembarkation of Cleopatra at Tarsus
(in the Great Hall)
Claude-Joseph Vernet - The Town and Harbour of Toulon (Great Hall)
Peter Paul Rubens - Landscape with the Ruins of Mount Palatine in Rome
(in the Great Hall)

Starcon - for the Sextant resource. Abot also did the same one, but scripted I
believe, so credit may also belong to Abot for this resource. This sextant
is not scripted.

TextureFreak - for the book model tf_book_08 from the TF_books01 resource. One
of the best book resources I was able to find. Also for the inspiration
from his fireplace_modpack_v1 to make my own versions of the grand
fireplace.

Tommy Khajitt - rapier sword resource found at his website, looks even better
with the Silverware Enhancer mod installed. See list of related mods.
See his website for permission of use.

The Wanderer - multiple thanks for the resources available from Modpack02
resource - meshes from the SS folder for the apothocary shelves and
storage drawers. Labels texture also used. From the Resource Pack3,
bottle-n-jars, the retort for part of the alchemy activator script.

Vality - for the excellent 3D map of Cryodil from the 3D Maps resource.

Vurt - for the shrooms used from his Amanita Mushrooms resource, shroom big4,
med1 and sml1. Also for giving permission to use his lava_crust_g texture
from Vurt's Lava and Smoke 1.1a used on the retexture of Dongle's
stone statues.

I'd also like to thank the following people for their contributions to help
improve the richness and quality of the game and whose works were used
whenever and wherever possible to make this mod better as well.

Armed Defender for furniture meshes from Mesh Improvements
Ayse, Lord Gabryael, Qarl, Raptre, & Zuldazug for the MW Visual Packv3.0
and permission to use their textures.
Motoki for the Better Heads v2 compiled works of Gorg and Anthrax - Imperial head
and hair for mannequins.
Psychodog Studios for the Better Bodies v2 meshes - used for mannequins
Taddeus for meshes from the On-the-Rocks series - used cave entrances
Tarius for meshes from Mesh-bettermeshes - some meshes used
Tronvillian for Better Skulls - used skull_furn for skull pile.


And lastly, the Internet, where I was able to find many great textures for
free use.I was very careful in selecting only textures from free sites or
textures found that had no watermarks or copyright signature. The following
free textures were used with websites or authors listed, if available rug
textures found at Free3DTextures, 3DLandNet and NetChannel stained glass
found at flickr and other various websites during search for free textures
wood textures for furniture redo from Vectorvilla door textures for Main Manor
and Crypt found during search for free textures Grim Reaper, angel and
pentagram textures also found at various sites.

If I have missed anyone, I do apologize. As mentioned earlier, these are the
people who contributed the resources, whether it was their own work or the
work of others and all readme files are available for credit to any others who
deserve mention.

==============================================================================
5.Conflicts
==============================================================================

None that I or my tester have found. Please report any conflicts you may find
during play.

==============================================================================
6. Usage and distribution
==============================================================================
You are free to use any item in this mod, provided you have the orginal
authors permission and/or a copy of the readme file for their resource. Items
done by me are also free for use. Items I did mostly used the standard
Bethesda meshes and textures, textures from DK! Got Textures or free textures
from the Internet.

You can redistribute this mod in it's entirety only, no changes allowed. If
you do redistribute it, please drop me a note as to where it can be found and
who uploaded it. I ask that you do not take credit for the mod, other then as
the person who uploaded it. Please give credit where credit is due.

==============================================================================
7. Version #
==============================================================================
1.0 - Updates as needed

2.0 - Missing mesh hm_ship_shelf_01 added.

3.0 - Alchemy sorter script redone to fix inventory problem.
Corrections of some errors in the book found in the library.
Revised the directions to the manor entrance, hopefully making it
clearer for all the route to take. Thanks to Merryman for the
help on that.
Fire added to fireplace in the manor kitchen.

==============================================================================
8. Contact Info
==============================================================================

Method 1 - posting a comment on the PES or TesNexus mod site, check back for my response.

Method 2 - email: [email protected] - be sure to have my mod as the topic
or your email will be treated as spam-in otherwords "deleted"