Morrowind

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Ghost Who Walks

Uploaded by

deathsangel34

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About this mod

Hard-to-find and one of THE BEST Morrowind house mods available, I present (again, after 8 years) Abandoned Flat V2 by Ghost Who Walks. His website is http://www.ghostwhowalks.net/

Permissions and credits
This is not my mod. This was made by Ghost Who Walks many years ago. I have express and written permission from Ghost who Walks to re-upload this mod (copies of correspondence available)

This mod is one of THE BEST house mods available. Works perfectly with Morrowind Overhaul, all textures update and all shaders respond correctly.

This mod has the following additions to the main game:
Inside this mod you will find a house near the inlet that the city of Vivec sits upon. Just north of the silt strider near the Foreign Quarter there is a bridge, take that bridge. The house is just a little to the south east of it. About 2 minutes from either the boat or the silt strider

Or, if you prefer:

Ascadian Isles Region (4, -9) 36180, -69550, 942, that's about as specific as I can get for people who want to rush off to the new plug in.

It's an "Abandoned Flat" and it is locked up tight, so I hope you have a way to get in. Otherwise, tough luck folks, go and buy a scroll of Lock Splitter.

Once inside, however, you will find a nicely furnished home. If you look carefully, or if you're clever, you can find the other areas. Which include an archery bulls-eye range, a training area complete with a working practice dummy, sixteen mannequins (eight male and eight female) on which you can display your rare armors and clothing. An alchemy area that stores your ingredients all clearly labeled and displayed. It also has an enchanters lab, a conjurors circle and tons more. Of course there is also a ton of storage space for potions, scrolls, weapons, and whatever else you want.

Also there is a dormant volcanic cavern with a heated pool, more storage, and a small herb garden (which my wife insists should be less orderly but I was too tired of messing with the plants so they are in rows, I guess I just don't have a green thumb).

Last but not least a series of quests: which I won't give away. Just look around, if you look they unfold before your eyes. This quest consists of plenty of dialogue, numerous new NPC's, some new items, a new working faction that is small but I felt worth while anyway.

It is a clean mod and compatible with version 1.2 of Morrowind. I’m running it on there now. There are no powerful items laying about for the role players or purists. The mod has been TESAME tested and cleaned.