MORROWIND
Morrowind Rebirth by Trancemaster_1988
Morrowind » Gameplay Effects and Changes
Added: 29/03/2011 - 03:52PM
Updated: 09/03/2014 - 06:21PM

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Uploaded by johanrosen

Description

Last updated at 18:21, 9 Mar 2014 Uploaded at 15:52, 29 Mar 2011

Morrowind Rebirth
http://www.moddb.com/mods/morrowind-rebirth

Morrowind is the third game in the series called the ”Elder Scrolls”. Some of you may have played the previous games ”Daggerfall” or ”Redguard”, but most certain you're well aware of Morrowind's sequels: Oblivion & Skyrim. Morrowind hit the store sheleves back in 2002 and became an instant hit among the entire gaming comunity. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other huge titles such as ”Baldur's Gate”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game start of at the Island Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, whenever you like. Perhaps that's also the reason why its still being popular, 10 years after its release. Although Morrowind is a great game its not hard to see the facts that its not aging that well. Sure it there's graphic replacers, sure there's new animations to get, but what about the gameworld itself? Is it only me who's bothered by the rather ”empty” island of Vvardenfell? Ever walked into a city and felt, this sure have some potential although it doesn't fit 2012 standards? Welcome to Morrowind Rebirth!

Rebirth started of in 2007 with my ”New Cities Project” which basiclly can be described as town expansions. Even though they got good reviews and became quite popular, I couldn't stop to think of how Morrowind could have been if Bethsoft had spent more time developing the game. After loads of hours I finally made the decision to merge all my mods into one single project, into what is now known as Morrowind Rebirth. So what can you as a player expect while playing Morrowind Rebirth? Here's a small preview:


Features

Remember that this mod is a work in progress, things can and will probably change. For those of you who want more written information about the changes done in this modification, check this changelog: http://www.moddb.com/mods/morrowind-rebirth/features/changelog7 and/or watch this video for a quick general oversight: http://www.moddb.com/mods/morrowind-rebirth/videos/morrowind-rebirth-24-landscape-cities

New events and exciting places to visit
Explore the Island of Vvardenfell once again. But things have changed since the last time you were on visit. Bandits make it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever to survive in an already dark world.

Rebuilt cities with loads of details
Cities is no longer an empty shell with a few NPC's wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. A massive increase in detail including new traders, NPC's, houses, Inns and an overall feel that cities are actually "alive".

Over twenty new creatures to battle
Draw your weapons against a huge array of new creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Make no misstake, these foes are not to be taken lightly.

New weapons, armor and misc items
Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement the sets already found in-game and ones that are more powerful.

New music & new main menu
Over 1 hour of new music, both for battles and for exploration. New splashscreens and two new main menu screens. Be aware of that these are optional.

Better landscapes with less seams and floaters
Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to elimiate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced bleeders, corrected miss-aligned statics and script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.


Requirements

So what do I as a player need to play this massive mod? Well not much really. Here's the requirement list, be sure to read it through before starting your journey (or before you start spamming my inbox!).Don't ignore these requirements, please be sure that's everything is in order before you start using Morrowind Rebirth.

- Morrowind Code Patch: http://http://morrowind.nexusmods.com/mods/19510/
- Morrowind GOTY Edition.
- US/UK version of the game.


F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down the bugs that's been caused by Morrowind Rebirth. You're also very welcome to report issues found in vanilla Morrowind. Post your bug-reports here http://www.moddb.com/mods/morrowind-rebirth/forum/board/support or give me a personal message.

MGSO and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO (Morrowind Graphic and Sound Overhaul)? Yes and no. There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO. Follow the instructions provided in the download. Keep in mind that you need to tick the option in each flora region for "Custom Mod". When you're done, continue with Morrowind Rebirth. Extract the files to your Morrowind folder as stated in the Morrowind Rebirth readme, included in the download package. If you're told to "overwrite", press no (I've had a few people reporting that pressing "yes" might cause issues). If everything's gone smoothly, continue to the last step in the process and deactivate "grass". There's also three plugins which comes with MGSO that needs to be removed, "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get huge FPS drops if you don't have a decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please check this article: http://www.moddb.com/mods/morrowind-rebirth/features/installation-requirements or ask me if you have any further questions.

Compatibility
Morrowind Rebirth is a huge mod and will not work well with a lot of mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). If you have any other questions regarding mods and compatibility , let me know and I'll try to answer them for you.