Morrowind

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wizardmirth

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wizardmirth

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About this mod

This plugin modifies the official \"Siege at Firemoth\" plugin which you must already have installed.

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Firemoth Improved Companions 1.0
11/28/10
by wizardmirth


This plugin modifies the official "Siege at Firemoth" plugin which you must already have installed. It gives the companions better (but realistic) armor and weapons so they stand a better chance of surviving the seige.

It also removes their forced "goodbye" greetings so that if you have the "Universal Companion Share" mod, you can actually access their inventories if you like.

Also, it's nice to be thanked for your success when any one companion survives. New dialogue will reflect this once the enemy boss goes down.

Also, the enemy boss will not be quite so over-powering. (I fought him at level 30, found him to be level 15, and still got my rear handed to me.) And he is now good for "constant effect" soul ownership.


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INSTALL
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If you already completed the quest or started it in the savegame you want use you should go somewhere safe that's not part of Firemoth at all and resave

Make it a *NEW* save just to be safe.

Then uncheck Siege at Firemoth.esp, and load your new savegame. You will get a bunch of error messages when loading, but just keep clicking "yes" until your game loads and save again. Then exit, recheck the plugin, and install my mod and check it. Now start the quest from scratch.

(Note: In some cases, not even having started the quest seems to cause the companions to appear in default, but maybe that's just me: in any case, if you see them wearing/acting in default then do the clean-save maneuver above.)

This is a balancing mod in that companions are given better odds for survival, but within realistic means. They can still be killed, so be careful if you are playing a PC that cares for their survival.


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LEGAL
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I am not responsible for anything this mod may do to your game.

Feel free to redistribute, just give me credit for anything you use.