Morrowind
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Created by

AdP

Uploaded by

apipino

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Safe to use

About this mod

- Compress images to DXT1c, DXT3 - Fix erros in Textures (bad size, alpha error) - Fix erros in Meshes (bad parameters / crush game) - Check (and fix) Plugins ESM/ESP (icons and sound missing, GSMT)

Permissions and credits
ORDENADOR - Textures Compress & Reorder
=====================================================

- Compress to DXT1c/DXT3/DXT5 image without mask.
- Compress to DXT1a/DXT3/DXT5 image with 1bit alpha.
- Compress to DXT3/DXT5 image with transparency.
(no compress if image/TGA is smaller)
(no compress for DXT3 if image is DXT5)
(no mipmaps for icons and bookarts)

- Resize 4x4, if image is pattern (not lost quality)

- Make Textures whit mipmaps (only when compressing)
(no mipmaps for icons, menu_*, bookart)

- Delete BMP or TGA if exist DDS with same name.

- Delete Thumbs.db and others unecessaries files

- Remove alpha channel, when full covering a image.

- Find Lost Textures (see tips).
(search in textures, textures\"author",
default_folders (see TIPS), morrowind.bsa,
bloodmoon.bsa, tribunal.bsa)

- Fix bugs in Meshes (crash game/overflow).
(bad parameters, b001, b013, b513)

- Organize/Move/Rename textures using "Reorder MORROWIND.ren"
(dont move if texture is overlap of morrowind.bsa,
tribunal.bsa or bloodmoon.bsa)

=====================================================
Requeriments:
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- .NET Framework 4.0
- NVCompress64 for Windows64bits users.

=====================================================
Using:
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CAUTION!!! Take backup of your MOD before of user.

Use in a folder with a copy of your plugin.
Edit "rename.ren" for your preference.

TIPS: After the first execution, use WINDOWS EXPLORER:

- Get all files of Heads textures and put in "Textures\(Heads)\"
- Get all files of Bodies textures and put in "Textures\(Bodies)\"
- Get all files of Animals textures and put in "Textures\(Animals)\"
- Get all files no_found textures and put in "Textures\(Misc)\"
- Delete repeted with same name but who have (1), (2), ...
(ex; head01b_ZUL.dds, head01b_ZUL(1).dds, head01b_ZUL(2).dds)

... and execute this software again. This fix Meshes with
new location of files. OBS.: no rename the files and
no move if is overlap of morrowind.bsa, trib, bloodm ...

Possiblities of user in Oblivion and Fallout (not tested)
if found bugs, send me details. (apipino@gmail_com)

=====================================================
Performace/Test:
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Undergroun_2(Qarl)"C:\tmp\The_Underground_2\"
Before = 1.319 MB in 8118 Files
After =864 Mb in 8112 Files (455 Mb less)
FPS = not measured
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Compressed: TGA => DXT3 = balls01.tga (256Kb => 85Kb)
Compressed: RGB => DXT1c = Lumiere001.dds (1365Kb => 170Kb)
Compressed: DXT3 => DXT1a = bb_dre17.dds (341Kb => 170Kb)
Compressed: DXT3 => DXT1c = angel.dds (170Kb => 85Kb)
Compressed: BMP => DXT1c = 11.bmp (768Kb => 170Kb)
Compressed: TGA => DXT1c = kopiera.tga (384Kb => 85Kb)
Compressed: TGA => DXT1a = Dres_Mod23.tga (1024Kb => 170Kb)
Fix: ERROR => DXT1c = AxeBlade.bmp(1024Kb => 170Kb)
Fix: ERROR => DXT1c = tomato_1.tga(1024Kb => 170Kb)
Removed (Duplicate) = Textures\WATER00.tga = Textures\water00.dds
Fix Ref. = WATER00.TGA => Textures\water00.dds
Moved = Textures\db_smoke31.dds => Textures\Qarl\db_smoke31.dds
Fix Ref. = Textures\db_smoke31.dds => Textures\Qarl\db_smoke31.dds
Fix Ref. = _Dni_Decor001.dds => Textures\_Dni_Decor001.dds
Rebuild = meshes\D'ni\xPorte02.nif
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Fix Bug 013 = meshes\abc\head342.nif (crash game overflow) (other example)

=====================================================
Acknowledgment:
Tanks All for: feedback, suggestions, aid.
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This is last version for "MORROWIND"
Next update in "Utilities" for "FALLOUT NEW VEGAS" or "OBLIVION"