Morrowind

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CaseyTucker

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caseytucker

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About this mod

This is an expansion of the existing fishing village of Khuul. Now it is a little more lively, without straying too far from Bethesda\'s original vision.

Permissions and credits
Khuul Expanded
v1.2
Created by Casey Tucker

This is an expansion of the existing fishing village of Khuul. Located off the north-western Redoran coastland, the tiny settlement served little purpose but a junction between Vvardenfell and Solstheim. Now it is a little more lively, without straying too far from Bethesda's original vision.


Features:

- 12 new cells, which includes nine shack homes, a workshop, a mead tavern and a subterranean bandit hideout.

- Added additional ship, boats, dock area, and more aesthetic improvements to make Khuul a more convincing fishing settlement.

- Improved AI pathgrids.

- 19 new NPCs.

- One short but engaging quest with plenty of choices to make, allowing you to truly play your character. A new smuggler gang has arrived and is causing trouble in the village. Work closely with the Empire to drive the thieves out of Khuul.



Installation

- Extract Khuul Expanded.esp to your "Morrowind/Data Files/" directory.

If you use MGE:
A replacement grass mod has been provided to clear the tall grass out of Khuul. If you use MGE-rendered grass, a replace "Grass Beta_West Gash.esp" with "Grass Beta_West Gash-CT_Khuul".esp. Most of the grass that was previously in the way has been removed.


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Feel free to distribute this mod however you wish. I did not create any of the resources used in this .esp. If you encounter any issues/bugs with this mod, please feel free to drop me a PM on the official forums or send an email to [email protected].

Khuul Expanded.esp cleaned with TESAME.