The files contained within replace the textures for the city of Vivec and the Velothi architecture.
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The files contained within replace the textures for the city of Vivec and the Velothi architecture.
Changes in Version 2:
~All textures use a new mipmap formula with 5 mipmaps which should eliminate the noise problems (If you still have problems with noise, tell your kids to go to sleep.)
~New textures have been added, doors, signs, statues, fresco's, and a wall texture I missed in the first release.
~Fixed UV mapping for the canton ramps that lead to the level above.
~Fixed misaligned head and neck on ex_v_vivecstatue_01.nif.