Morrowind

About this mod

A new guild where you help keeps treasures safe. With 27 new quests.

Requirements
Permissions and credits
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If you like my mods and want to send a donation, view my profile page for donation options.

If you like to be part of legal guilds and travel a lot then this is the guild for you. With 27 new quests. There are four guildhalls in all of Vvardenfell. Ald-ruhn, Balmora, Sadrith Mora, and Vivec. There are five quests in each city and after you do all of those there are five more quests in Vivec. And it comes with two Miscellaneous quests. And if you kill a character that is part of a quest they will respond and quest items do not appear until the quest begins just somewhat like in Oblivion. The guilds questline is about you stopping the Khoshiers who are the guilds known enemy from finding the Dwemer Shalk which is a large mechanical Dwemer Shalk that was used during wars that the Dwarvens fought. It is a powerful machine and you must face challenges and go on quests just to get piece by piece to finding the Dwemer Shalk.

You can use the How To Play As Adam Border as a character to play the Adventurers Guild questline if you like.

This mod does conflict with some of my other mods. For patches go here

If you play Oblivion also look at my Oblivion Adventurers Guild.

The Distant Land mod is an optional download which is used to generate distant land places in MGE XE. Never enable Adventurers Guild (Distant Land Fix).esp in your game Data Files and never enable the Adventurers Guild.esp in your distant land generation.