MORROWIND
NX9_guards_complete by NazoX9
Morrowind » Gameplay Effects and Changes
Added: 20/10/2009 - 04:11AM
Updated: 18/02/2010 - 12:20AM

102 Endorsements

1.0 Latest version

4,734 Unique D/Ls

5,502 Total D/Ls

16,279 Total Views

Uploaded by NazoX9

Description

Last updated at 0:20, 18 Feb 2010 Uploaded at 4:11, 20 Oct 2009

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NazoX9's Guards
Version 1.0
By:NazoX9
==============================================

INDEX:

-> Requirements
-> About this mod
-> Installation
-> Known Bugs & Issues
-> Contact Info

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REQUIREMENTS:
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Requires Morrowind, Tribunal, and Bloodmoon

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ABOUT THIS MOD:
===============================================
This mod aims to add to the immersion of the
game, by completely redoing all the static
guard spawns in the game. No longer will there
be a guard walking around with a shield, only
to put it away and pull out a spear. All guards
are spawned from a leveled list that randomly
picks one of the hundreds of guards I've
created, and places it. Female guards will
now be found in towns, as well as guard
captains for the Imperial, Redoran, Hlaalu,
and Telvanni towns. Some guards will also be
seen with a quiver on their back, expect them
to use a bow if necessary.

The best part of this? All guards have also
been anti-cloned. No more unifaced guards!

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INSTALLATION:
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Extract the files into your data files folder,
and enable it. You should notice the difference.


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KNOWN ISSUES OR BUGS:
===============================================
No known issues or bugs.

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Contact Info:
===============================================
NazoX9 at beth forums.
NazoX9@gmail.com