Morrowind

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Alaisiagae

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Alaisiagae

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About this mod

Gives most special and unique amulets, belts, rings, robes, shoes, and amulets new, unique models.

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  • Russian
Name: Unique Finery Replacer UFR
Version: 3.2
Date: 3/26/2011
Category: Models and Textures
Requirements: Tribunal & Bloodmoon
Author: Alaisiagae

Description
===========
Gives most special and unique amulets, belts, rings, robes, shoes, and amulets new, unique models.


Details
=======
Gives most special and unique amulets, belts, rings, robes, shoes, and amulets new, unique models. All textures are actually vanilla textures, so they will look even better (hopefully!) with any texture replacers you use. New icons have been made, too.

!!! THIS MOD WILL NOT MAKE AMULETS, RINGS, AND BELTS APPEAR ON YOUR CHARACTER WHEN EQUIPPED! This mod just gives them new ground meshes, so they'll look pretty on your shelf. The new icons will also make them handy to spot in your inventory. !!!

FEATURES:
- replicates MPP changes to items that my .esp alters, so that you can get the same fixes.
- Includes the changes made to the Templar, Imperial, and Indoril Belts from my Soldiers Belts Mod
- includes pluginless fixed meshes and icons for the vanilla artifact rings, 6th House artifacts, as well as some other clothing items. They are pluginless, so if you don't like them, you can delete them. Mostly, I fixed booger vertex colors and improved the UV maps (less texture stretching/distortion)
- edited Gloves will have right and left icons, as well as left and right ground meshes (if applicable).
- Now includes the ring texture fix. The original Ring Texture Fix mod is here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1327

>>>>Includes .esp versions that don't make any changes to the robes

WARNING: If you aren't running the Morrowind Code Patch, strange things might happen to you if you enable this mod with any of the modded items equipped on your character. (I lowered the weight of some of the artifact 6th house amulets)

- .esp is clean
- tested extensively

- Try using Yacoby's Close Inspection mod ( http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6879 ) to be able to see all the lovely detail on those itsy bitsy rings.

>>>>DON'T FORGET: Back up any meshes in your Meshes\c folder that have the same file name as those listed in this readme's "Uninstall" section. Just add ".bak" to the file name to create an inactive BAK file. For example: "c_ring.nif" -> "c_ring.nif.bak". If you want to revert, delete my file, then rename the old file such that "c_ring.nif.bak" -> "c_ring.nif"


===================
Big List of Changes
===================
*I might have missed a few things, it's not easy keeping track of stuff I've worked with on-and-off for over a year.

~~~~~~~~~~~~~~~~
Misc Stuff I Did
~~~~~~~~~~~~~~~~
+ Some very minor name tweaks/corrections:
- "Belt of Sanguine Impaling Thrus" -> "Belt of Sanguine Impaling" (why bother with "thrust" if only "thrus" is displayed in-game?)
- "Ring of the Rive Fingers of Pai" -> "The Five Fingers of Pain"
- "Embroidered Belt" -> "Peakstar's Belt"

~~~~~~~~~~~
Model Edits
~~~~~~~~~~~
Legend:
--- = new mesh and/or textures
+++ = vanilla model swap

---Amulets---
Sixth House Amulet
Amulet of Admonition
Augustus' Amulet
Amulet of Almsivi Intervention
Julielle Aumine's Amulet
Delyna's Locket
Amulet of Domination
Amulet of Flesh Made Whole
Gaenor's Amulet
Amulet of Gemfeeding
Amulet of Water Walking
Helseth's Collar
Hunter's Amulet of Speed
Hunter's Amulet of Strength
Hlervu Locket
Amulet of Divine Intervention
Maran Amulet
Zenithar Whispers
Firejade Amulet
Amulet of Infectious Charm
Amulet of Levitating
Necromancer's Amulet
Sanit-Kil's Heart of Fire
Amulet of Sanguine Enterprise
Amulet of Sanguine Nimble Armor
Amulet of Sanguine Glib Speech
Skink's Amulet
St. Sotha's Judgement
Amulet of Unity
Aundae Amulet
Quarra Amulet
Berne Amulet

---Belts---
Belt of the Armor of God
Belt of the Hortator
Malipu-Ataman's Belt
Peakstar's Belt (Formerly: Embroidered Belt)
Belt of the Northern Knuck Knuck
Racer Suede Belt
Ralen Family Belt
Stendarran Belt (as well as Linus Iulus' Stendarran Belt)
Imperial Belt
Templar Belt
Indoril Belt
Heartfire Belt
Sanguine Belts (three varieties used to replace all 10 belts)

---Gloves---
Aryon's Dominator & Helper
Ember Hand & Bitter Hand
Sanguine Gloves
Zenithar's Right & Left Hand
Zenithar's Warning & Wiles
Deceit & Treachery
Elvul's Black Blindfold
Gambolpuddy
Ilmeni's Glove
Maurrie's Left & Right Glove

---Rings---
The Five Fingers of Pain
Ring of Azura
Barilzar's Mazed Brand (enchanted version has animated overlay texture on the gem)
Aesliip's Ring
Mage Ring
Thief Ring
Warrior Ring
Cauis' Black Ring
Ring of Equity
Brallion's Exquisite Ring
Processus Vitellius' Ring
Engraved Ring of Healing (now you know why Fargoth wants it back!)
Fathasa's Ring
Ring of the Hortator
Foe-grinder/quern
Septim Ring
Ebony Ring
Glass Ring
Marara's Ring
Ring of Dahrk Mezalf
Nuccius' Cursed Ring
Ring of the Raven Eye
Ring of Regeneration
St. Felm's Fire
All the Sanguine Rings
Royal Signet Ring
Shashev's Ring
Sheogorath's Signet Ring
Black Jinx
Variner's Ring
Aundae Signet Ring

---Shoes---
Shoes of Sanguine Leaping
Shoes of Sanguine Stalking

---Robes---
Adusamsi's Robe
Hort Ledd's Robe
Redas Robe of Deeds
Robe of the Drake's Pride (uses Vince's Robe textures)
Elanande's Robe
Robe of Saint Roris
Mantle of Woe
Whitewalker

+++Shoes+++
Surefeet: now use expensive2 shoes (yellow fancy shoes)

+++Rings+++
Nervion Ancestor Ring: now uses extravagant2 ring mesh (like the other Ancestor Rings)

+++Robes+++
-> The Generic enchantment robes now are vaguely color-coordingated:
Flameguard Robe model: common_robe_03_b
Flameeater Robe and Flamemirror Robe model: extravagant_robe_01_r
Magickguard Robe model: common_robe_05
Poisonguard Robe model: common_robe_05_b
Poisoneater Robe and Poisonmirror Robe model: extravagant_robe_01_a
Shockguard Robe model: common_robe_02_r
Shockeater Robe and Shockmirror Robe model: extravagant_robe_01

Robe of Erur-Dan the Wise model: expensive_1 (ashlander robe model)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHICH ESP TO USE: READ THIS!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!!!! DO NOT RUN MORE THAN ONE UFR.esp AT THE SAME TIME! !!!!

+ UFRv3dot2 = model replacements, including robes.

+ UFRv3dot2_noRobe = model replacments, but not for robes.


=======
Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Morrowind\Data Files\
4. Start the Morrowind Launcher, click 'Data Files', place a checkmark beside the .esp of your choice.

- If you are running my Soldiers Belt Fix mod, you can deactivate and uninstall it.

!!!! DO NOT RUN MORE THAN ONE UFR.esp AT THE SAME TIME! !!!! You can delete/remove any .esps you aren't going to use.


Uninstall
=========
Uncheck the .esp. Then delete it! Delete the other ones, too, if you haven't done so already.

Delete the following:

icons\Alais\c\c_amulet_[insert name here].dds
icons\Alais\c\c_belt_[insert name here].dds
icons\Alais\c\c_glove_[insert name here].dds
icons\Alais\c\c_ring_[insert name here].dds
icons\Alais\c\c_shoes_[insert name here].dds
meshes\Alais\c\c_robe_[insert name here].dds

meshes\c\c_amulet_common_1.nif
meshes\c\c_amulet_common_4.nif
meshes\c\c_amulet_expensive_2.nif
meshes\c\c_art_ring_denstagmer.nif
meshes\c\c_art_ring_khajiit.nif
meshes\c\c_art_ring_mentor.nif
meshes\c\c_art_ring_phynaster.nif
meshes\c\c_art_ring_surrounding.nif
meshes\c\c_art_ring_vampiric.nif
meshes\c\c_art_ring_warlock.nif
meshes\c\c_art_ring_wind.nif
meshes\c\c_belt_common_1.nif
meshes\c\c_belt_common_2.nif
meshes\c\c_belt_common_3.nif
meshes\c\c_belt_common_4.nif
meshes\c\c_belt_common_5.nif
meshes\c\c_belt_erabin.nif
meshes\c\c_belt_expensive_1.nif
meshes\c\c_belt_expensive_2.nif
meshes\c\c_belt_expensive_3.nif
meshes\c\c_belt_exquisite_1.nif
meshes\c\c_belt_extravagant_1.nif
meshes\c\c_belt_extravagant_2.nif
meshes\c\c_m_robe_common_01.nif
meshes\c\c_m_robe_common_02.nif
meshes\c\c_m_robe_common_02.1st.nif
meshes\c\c_m_robe_common_02h.nif
meshes\c\c_m_robe_common_02t.nif
meshes\c\c_m_robe_common_3.nif
meshes\c\c_m_robe_common_03b.nif
meshes\c\c_m_robe_common_4.1st.nif
meshes\c\c_m_robe_common_4.nif
meshes\c\c_m_robe_common_05b.1st.nif
meshes\c\c_m_robe_common_05b.nif
meshes\c\c_m_robe_common_05c.nif
meshes\c\c_m_robe_expens_3_gnd.nif
meshes\c\c_m_robe_expensive_2.nif
meshes\c\c_m_robe_exquisite_1.1st.nif
meshes\c\c_m_robe_exquisite_1.nif
meshes\c\c_m_robe_extrav_1b.nif
meshes\c\artifact_amulet_hfire_01.nif
meshes\c\artifact_amulet_hheal_01.nif
meshes\c\artifact_amulet_hring_01.nif
meshes\c\artifact_amulet_hthrum_01.nif
meshes\c\artifact_amulet_htrime_01.nif
meshes\c\Artifact_belt_hfire_01.nif
meshes\c\Artifact_bloodring_01.nif
meshes\c\Artifact_ring_soul_01.nif
meshes\c\c_ring_common02.nif
meshes\c\c_ring_common_04.nif
meshes\c\c_ring_expensive_1.nif
meshes\c\c_ring_expensive_2.nif
meshes\c\c_ring_expensive_3.nif
meshes\c\c_ring_exquisite_1.nif
meshes\c\c_ring_extravagant_1.nif
meshes\c\c_ring_extravagant_2.nif

meshes\Alais\c\c_amulet_[insert name here].nif
meshes\Alais\c\c_belt_[insert name here].nif
meshes\Alais\c\c_glove_[insert name here].nif
meshes\Alais\c\c_ring_[insert name here].nif
meshes\Alais\c\c_shoes_[insert name here].nif
meshes\Alais\c\c_robe_[insert name here].nif

textures\Alais\c\tx_c_robe_vincedrak_1.bmp
textures\Alais\c\tx_c_robe_vincedrak_1_01.bmp

textures\tx_c_ring_common_1.dds
textures\tx_c_ring_common_2.dds
textures\tx_c_ring_common_3.dds
textures\tx_c_ring_common_4.dds
textures\tx_c_ring_common_5.dds
textures\tx_c_ring_expensive_1.dds
textures\tx_c_ring_expensive_2.dds
textures\tx_c_ring_expensive_3.dds
textures\tx_c_ring_expensive_4.dds
textures\tx_c_ring_expensive_5.dds
textures\tx_c_ring_expensive_6.dds
textures\tx_c_ring_exquisite_1.dds
textures\tx_c_ring_exquisite_2.dds
textures\tx_c_ring_exquisite_3.dds
textures\tx_c_ring_extravagant_1.dds
textures\tx_c_ring_extravagant_2.dds
textures\tx_c_ring_extravagant_3.dds
textures\tx_c_ring_extravagant_4.dds


!!!NOTE: "[insert name here]" means just that.I didn't feel like typing them all out. Besides, did you really want to read two pages of mesh names?!

I might have missed something in this list. To be absolutely sure you get everything, look at the .zip for this mod so you can see which items you need to remove.


Upgrade
=======
1. Uninstall the old mod.
2. Install the new mod.
3. Start Morrowind and play. There should be no effect on saved games and should not corrupt any saves.


Incompatibility
===============
This mod will conflict with another mod that edits the Indoril, Imperial, and Templar belts. Versions of the MPP higher than version 1.6.4 should include the fix for these mods. Honestly, it doesn't matter if this mod overwrites that, as they make the same changes. If you are running my Soldiers Belt Fix mod, you can deactivate and uninstall it, as this mod includes that mod.

This mod will conflict with all other mods that edit the items listed in the Big List of Changes earlier in this readme.

CANADIAN ICE'S ROBE REPLACER MOD: will conflict with my robe edits. Use the "no robe" .esp included in this mod.

D.I.Y. FIXES: You can selectively remove my edits with the Enchanted Editor (download my UFR_MEE_Tutorialv1.zip tutorial).


Known Issues or Bugs
====================
WARNING: If you aren't running the Morrowind Code Patch, strange things might happen to you if you enable this mod with any of the modded items equipped on your character.

ENCHANTMENT GLOW: Peakstar's Belt and the Ralen Family Belt will look odd when you see the plastic-wrap-enchantment; this is because parts of the mesh allow for transparent textures, but the glow-wrap will still outline the mesh, even if it is supposed to be "transparent." Try using a "no-glow" mod or a mod that changes or reduces the plastic-wrap effect. Or ignore the issue.


History
=======
3.2, 2011/3/27 - clarification: none of the .esps will make changes to enchantments. I have removed this erroneous statement from the mod description, but it is still in the readme: just ignore it.
3.2, 2011/3/26 - bugfixes for icons and meshes. Thanks to "Leave Fargoth Alone! I'm Serious!" for pointing some of those out.
3.1, 2011/3/16 - fixed file name problems (thanks HammerUA). Removed Peakstar's Pants from both .esps due to user demand for BC-conflict-free UFR.
3.0, 2011/3/11 - I made it better!
2.0, 2011/2/19 - update and additions! Woot!
1.1, 2009/8/17 - fixed mesh problem with c_ring_azura.nif (Thanks swrdphantom!).
1.0, 2009/7/11 - Initial release.


Contact
=======
You can find me on the official Elder Scrolls forums as 'Alaisiagae'
You can find me on TESNexus as 'Alaisiagae'


Credits
=======
Thanks to Dirnae for the wonderful soldier belt meshes.
Thanks to Narfblat and Trey Leavens for making a script template for me.
Thanks to Daduke for ring and amulet meshes from "Amulets and Rings Upgrade A" ( http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1234 )
Thanks to swrdphantom for making the meshes used for Helseth's Collar and the Ring of Azura. :)
Thanks to Arcimaestro Anteres for the 6th House Amulet, Aesliip's Ring, Skink's Amulet, Ring of Equity, Fathasa's Ring, Ring of Engraved Healing, Ring of Raven Eye, Marara's Ring, and the animation on Barilzar's Mazed Brand.
Thanks to the makers of the Ring Texture Fix: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1327
Thanks to Vince for Vince's Drakescale Robe: http://animelist.pagesperso-orange.fr/vince_test/tes3m/mymw_mod.html
Thanks to Dongle for the mesh from the mod "Monk Beads" http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1228
Thanks to R.D. for the helpful bug report for the Azura Ring mesh.
Thanks to HammerUA on PES for the helpful bug report about too-long file names.
Thanks to the folks on the Bethesda forums for their support, assistance, and feedback. You guys and gals are great!
Thanks to Bethesda for creating Morrowind.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Planet Elder Scrolls for hosting so many magnificent mods.
Thanks to the people who make Nifskope.
Thanks to the people who make Paint.NET
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Paint.NET - http://www.paint.net/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Also, credit the mesh-makers (where applicable). Here's the details of the authors whose meshes I used, and the name of the mesh (my name for it) that they created.

If you have any questions, feel free to contact me; as of the creation of this mod, I'm on the forums all the time. You can also contact me through Planet Elder Scroll's contact system, which will send me an email.

Author: Dirnae
Meshes: belt_imperial.nif, belt_templar.nif (retextured for belt_knuck.nif), belt_indoril.nif (retextured for belt_God.nif)

Author: swrdphantom
Meshes: ring_azura.nif, amulet_helseth.nif

Author: Daduke & co. (See CREDITS section for the link to the mod)
Meshes: amulet_domination.nif, amulet_maran.nif, amulet_levitation.nif, amulet_divine.nif, amulet_sanit-kil.nif, amulet_shadows.nif, amulet_unity.nif, amulet_zenithar.nif, ring_akatosh.nif, ring_barilzar.nif, ring_equity.nif, ring_mezalf.nif, ring_marara.nif, ring_septim.nif, ring_sanguine_[instert name here!].nif, amulet_waterwalk.nif, and possibly many other other meshes in this mod, since a frankensteined some of Daduke's meshes into Bethesda meshes (and vice versa).

Author: Dongle (See CREDITS section for the link to the mod)
Meshes: amulet_necroskulls.nif

Author: Arcimaestro Anteres
Meshes: amulet_6th, ring_bm_aesliip.nif, ring_marara.nif, ring_fathasa.nif, ring_equity.nif, ring_raveneye.nif, ring_fargoth.nif, ring_barilzar_ench.nif


I think I've got everyone, but, having worked on this update for over a year, I didn't always properly keep track of who helped with what. If you remember helping me with the mod and don't see your name here, please contact me so that I can give you credit. Thanks for making these and letting me (and modders in general) use these beautiful meshes.

Vince, I couldn't determine from your website and readme if you required modders to ask for permission to use your mod. If you don't want me to use your textures, please contact me.