Morrowind

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Created by

peachykeen

Uploaded by

peachykeen

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About this mod

A full-featured, high-speed bloom and HDR combination shader for MGE, with all settings ready for ShaderConf.

Permissions and credits
* HDR
o Simulates pupil dilation between light and dark areas
o Narrows the color range before stretching it, based on the current HDR value given by MGE
o Requires the supply HDR to shader option to be turned on in MGE
o Uses a cubic curve to push extreme values away and normalize midranges
* Bloom
o Bleeds bright areas out into their surroundings, simulating the glare seen in real life (especially off cars in sunlight)
o Properly brightmasked to prevent annoying blurring of dark areas
o Linked to HDR to increase glare based on average brightness
+ In a bright room, glare is hardly visible
+ In a dark room, a lightbulb will be blinding
* All settings provided at the top of the shader with full descriptions
o Can easily be tweaked and edited in ShaderConf