Morrowind

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Kiteflyer61

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kiteflyer61

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About this mod

The ultimate portable house mod! Now you can carry everything you own with you to anywhere. Uses only \"vanilla\" textures and meshes but is compatible with a lot of other mods including Better Bodies, Better Heads, Nom, etc. Any mods that change NPC looks will change the look of the mannequins in the display room as well. Now you will have a plac

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The Elder Scrolls III MORROWIND:

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Mod Name: Alladin's Bottle_v3
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By Kiteflyer61 ([email protected])
Date 07-03-2009

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Version History

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1. DESCRIPTION
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The ultimate portable house mod! Now you can carry everything you own with you to anywhere. Uses only "vanilla" textures

and meshes but is compatible with a lot of other mods including Better Bodies, Better Heads, Nom, etc.
Any mods that change NPC looks will change the look of the mannequins in the display room as well. Now you will have a

place to show off all the armor and clothing mods you have installed!

There are 12 rooms to use:

1. A "Sitting Room" for kicking back next to the fire and reading a good book.
2. A bedroom for resting up after a long day's adventuring, with plenty of storage for your "Gotta-have" stuff.
3. A training room with a working training dummy and auto-reset locks. The dummy can also be used to train the sneak

ability by standing behind it. You can also test out your backstabs (sorry, no pick pocketing).You'll have to supply

your own picks for the locks as well. (After level 5 who needs apprentice picks anyway!)
4. An Alchemy lab with separate containers for every ingredient from morrowind, tribunal, and bloodmoon as well as an

ingredient sorter. Lots of labeled storage for potions, soul gems, jewelry, etc. You'll have to supply your own

apparatus though. There is also a dummy to try out those new spells on.
5. A small bar ready to be stocked with your favorite drinks.
6. A kitchen to cook up your favorite dishes (NOM compatible).
7. A dining room to show off all the cups, plates, dishes, etc. that you have picked up on your journeys.
8. And my favorite room of all, the display room! This room will make the curator of any museum in Vardenfell drool!

There are 24 mannequin pedestals in all, plus you can move mannequins around any where you want. The only limit to the

number of mannequins is the 1024 object limit per cell (there are over 700 objects already in the cell). The mannequins

come in all standard races (including beast) and both sexes. Each pedestal can call up any one. You can also pick up the

mannequin from the pedestal and drop it anywhere you want. There are also numerous tables and shelves to display weapons

and such (the mannequins don't show weapons, sorry. I couldn't find a way to make mannequins that didn't move or require

additional meshes and still show weapons). This room is a pack-rat's dream!
9-11. A series of “apartments” for your companions to use. Each has a bed, closet, dresser, and a desk.
12. A swimming pool for you to relax and cool off in. Great for training your athletics skill in too.

There is a door at the top and bottom of the bottle that acts as an elevator for quick access and also can be used to

turn the hallway into a sort of "track" for training athletics and acrobatics. You can train almost all of your skills

inside the bottle in one way or another. Note however that there are no "cheats" in this mod. No Uber items. No NPCs

with millions to give away. If you think you need a little more of a challenge then step into the Hall of Challenges.

There you can find out just how good you really are! There are easy, medium, and hard challenges against 1-5

challengers! If you think you're tough try surviving against 15 challengers at once! Do yourself a favor and save before

you try it! The challenge system will allow you to call as many challengers as you want but I've never tried more than

15 at once and that lagged the fight pretty good. There are now two more halls to challenge yourself in. One is a cave

full of leveled monsters and beasts. The other is a tomb full of the undead. They both should respawn every time you

leave and re-enter the hall. All of the opponents now drop or give you “Prize Coins” that you can sell to the new

merchant. And don't try to fight the challengemaster. He's almost invincible and has a bad temper!

To get the bottle head east out of Seyda Neen and follow the road that turns north through the hills. At the tee turn

right and watch the hills to your right. Just before the next intersection you will see the forgotten cave. The guards

in the cave will be quite unhappy to have their little diamond mine found so don't expect to be invited to dinner! Talk

to the miners to find out where the bottle is. Any character under level 5 will probably not make it to the miners

unless you cheat. Characters over level 10 shouldn't have any trouble getting through. Do not kill everything in sight

or you won't get the bottle!

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2. Requirements
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1. Morrowind
2. Tribunal
3. Bloodmoon

This mod also supports NOM but it is not required. I highly recommend using one of the multi-mark mods as the entry and

exit from the bottle use the mark and recall spells. I would also suggest using better bodies so that the mannequins

look their best. If you have head, face, or hair packs installed it is very simple to choose which of these your

mannequins display by opening them in the CS and choosing your favorites for each race and sex. The mannequins are

simple NPCs.


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3. INSTALLING THE PLUGIN
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Unpack the files to your Data Files directory. There are no extra meshes or textures to worry about. There is however a

new icon for the bottle to make it easier to pick out in inventory.

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4. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box next to the Alladin's Bottle_v3.esp


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5. SAVE GAMES
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This plug-in will not invalidate your old saved games. If you save your game while this plug-in is loaded, you may

encounter error messages when you reload the saved game without the plug-in. But you will be able to continue on with

the original game. Anything left inside the bottle when the mod is removed will be gone forever! :)


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6. CONFLICTS / KNOWN ERRORS
============================

This plug-in creates new objects and associates them with objects that are part of the standard game. There should be

no interaction with any other plug-ins unless they place something exactly where the forgotten cave entrance is. (Cell

0,-9) I’ve tested this mod on a clean install (morrowind, bloodmoon, tribunal, and no other mods) and on my main machine

with over 80 mods installed and had no trouble at all.
If you have previous versions of the bottle you MAY be able to upgrade to this version simply by renaming the .esp to

the name of your current version and overwriting it. I haven’t tried this but a few others have been able to update this

way and it worked for them. Make a backup save just in case it doesn’t work for you. I didn’t move or delete anything

for the new version so it shouldn’t cause any problems but try it at your own risk.

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7. CREDITS
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First and foremost a huge thank you to Bethesda for making the best RPG ever!
Thanks to Sietse for the original bottle entry and exit scripts (modified by Toccatta).
Thanks to Toccatta for the huge amount of help with scripting that he posted on PES. You taught me everything I know

about scripting!
Special thanks to Bell-Chan for the Simple mannequins modders resource. They're the best mannequins I've seen yet!

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8. CONTACT AND INFORMATION
==========================

This mod was inspired by the work of Sietse. I loved the bottle storage mod but didn't like the imperial theme or small

size of it. I tried to make the inside of the bottle look like the outside as far as texture and shape. I'm a pack-rat

at heart and I love to see the armor and weapons I've collected put on display. If you have any questions, problems, or

comments about this mod contact me at [email protected].

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9. LEGAL STUFF/ DISCLAIMER
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Feel free to use this mod any way you see fit. I only ask that you give credit where credit is due :)
I accept no responsibility for crashed games, busted computers, or any other trouble this mod may cause!

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10. VERSION HISTORY
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06-08-2009 v1 : original release
07-03-2009 v2 : Added “barracks” area for companions (if you use an NPC teleport mod to get them into the bottle).
Added an ingredient sorter to the alchemy lab that will remove all ingredients from your

inventory and place them into their proper containers with one click.
Added a revised icon for the bottle so that it is easier to spot in inventory.
Improved the lighting in the display room to better show off the armor and weapons.
07-19-2009v3: Added a swimming pool to the bottom of the bottle (by request)
Added two new halls to the hall of challenges (monsters and undead) as well as a reward

system with a new merchant. All NPCs now have small amounts of money to barter with (also by request).

Please note that unless there are glaring errors this will be the final version of the bottle.