MORROWIND
Tel Autochthon by NewtC
Morrowind » Buildings
Added: 08/01/2008 - 01:37AM
Updated: 24/03/2008 - 02:21AM

2 Endorsements

0.3 Latest version

839 Unique D/Ls

954 Total D/Ls

6,213 Total Views

Uploaded by NewtC

Description

Last updated at 2:21, 24 Mar 2008 Uploaded at 1:37, 8 Jan 2008

More complete model of the Tel Autochthon mod. Eventually the full mod will be published. It adds an enormous Telvanni tower, plus quest, to the game. It's almost impossible to miss on the map. Also, telvanni may mention it in latest rumors. Don't kill the bonelord! Kill the first scamp you see when you reach the island. Remember, this mod is not yet complete, so don't expect a full mod. There is still a lot of work to be done. Also, the mods quest is now much larger. Please limit comments to complementary or suggestive. Screenshots needed.

Changelog
0.3
-Finished Lakilik's Script
-Tel Autochthon's defences are working(Deadly, deadly vines)
-Arena now semi-works, but you will win the bets no matter what.
-Lonto Crant now has a pet Kagouti, complete with story.
-To place bets, talk to Lonto about "my trade."
0.2
Nothing much here.
0.1
-Release.