Morrowind
Morrowind Rebirth_Tamriel Rebuilt_Morowind Overhaul

Image information

Added on

Uploaded by

Psijonica

About this image

Notice

This user's image description contains 2 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.

You will need to be logged in before you can see this user's image description.

7 comments

  1. Psijonica
    Psijonica
    • supporter
    • 99 kudos
    Sticky
    MCP is working fine and the problem that I was concerned about dosen't effect game play and is easily reversible.
  2. BlackMaid
    BlackMaid
    • premium
    • 328 kudos
    I just made the first Vanilla steps....and I adore your work....the difference is more than amazing...it looks really great for my eyes
    Do you have some tips for screenshots? How can I make freecamera movement similar to tfc 1?
    1. Psijonica
      Psijonica
      • supporter
      • 99 kudos
      Hey sister BlackMaid

      Umm... there is no freecamera tfc 1 console command

      Taking selfies is a challenge. What you can do instead is: save your game (often) and use the TCL command and fly around like that. But you can't stop the game and use TCL at the same time. Morrowind is an old game and there are engine limitations.

      When you see a cool scene take the picture right away and learn how to slow down the movement of the sun. The sun moves fast in morrowind and you can be trying to set up a picture and all of a sudden the sun sets and it becomes dark! It happens often

      Ahh... Vanilla steps into Morrowind. I feel like you're sleeping with my ex boyfriend!

      Screenshots: Yes, once you set up Morrowind Code Patch you then have the choice of over the shoulder cam or behind the back cam. Choose the one you want. I click all the options except for the language ones (but you may if you play in German) and I don't click on hidden traps or hidden locks.

      Next you need to set up mgeXE http://www.nexusmods.com/morrowind/mods/41102/?
      and then go here and get the shaders you want.
      MGE XE Shaders - Library and Development
      http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/

      So some of the shaders are alreadt in .fx file format and you put them in your shader folder which is data files\shaders
      then open the mgeXE gui exe which should be in your morrowind directory where the morrowind exe is and click on it.
      On the Graphics Tab you will see a SHADERS button. Click on it.
      You will see on top your available shaders and on the bottom your active shaders.
      Double click on shaders to add them and remove them .
      ***The order of the shaders are VERY important. Here is a base order.
      SSAO
      Underwater Effects
      Underwayer Interior Effects (makes underwater realistic but if you want it to be clear then remove this shader)
      DoF
      Sunshafts
      HDR (pick one, you probably don't need to run two)

      The general rule of thumb is to keep 6 shaders active but you can have more if you have a good video card which you do. But don't go crazy. Even though Morrowind is an old game, mgeXE is a powerful utility. I have never had more than 7 or 8 active shaders.

      When you put new shaders in the shader folder they will appear in the mgeXE available shaders window. If you don't see them then close and restart.

      Ok so most of the real good shaders are not in .fx format and post in the thread in code. No worries
      Just paste the text into notepad or notepad++ and save as a .fx file. Or go into the shader setup in MGE, then click editor on the top right, and paste whatever text into there. You can then save as an fx file right into MGE XE's shader folder and it'll appear in the list of shaders you can use. If you don't see it in the available shaders window then just restart mgeXE and it will be there.

      You have to read the thread and find the right order for each shader configuration. *I can't stress how important this is!*

      A good shader to play with is Apel's gamma correction shader. The other shaders are mostly for picture taking. The other one I like is ENBPalette shader because you get to fool around with palettes like you would in a skyrim enb fun fun!

      That's all for now. PM me if you need any help

    2. BlackMaid
      BlackMaid
      • premium
      • 328 kudos
      Thank you for the first....I feel, there is a lot of work to do.... You will hear from me
    3. Psijonica
      Psijonica
      • supporter
      • 99 kudos
      There is a lot of work to do without MGSO 3.0 but with the two guides I gave you everything will work perfectly

      These mgeXE instructions are advanced stuff.

      Ignore it for now.
  3. gucky2010
    gucky2010
    • premium
    • 361 kudos
    Excellent Set. Looks really great
    1. Psijonica
      Psijonica
      • supporter
      • 99 kudos
      Hey guck, what are you doing here? hahaha

      This is just a test run to see if everything is working. Now I am off to play with the shaders, specifically the enbpallet.fx and use my own that I have made for other games and see their effects. Fun fun