Yeah, it's been pointed out to me, but I don't really think it looks that out of place, velothi and redoran architecture have a very similar color scheme. Moreover, I don't really want to overload this mod with new models, so it would blend better with the vanilla game. Plus, this wall segment IMO is kinda too small to warrant its own new meshes, if it really is out of place, then it would be much easier to just redo it with vanilla velothi pieces/my rubble pieces somehow - or just remove altogether, it's not like this wall piece is an integral part of the location. What do you think?
Yea. I saw this but when I wanned to rewrite my reply my gal took my attention
I think that this game should really have more unique models and each settlement should have that eye-candy points of interest worth getting there. This village is one of them for sure. And I think that redoran architecture badly blends with velothi one because of inconsistent shape. Redoran is just way too curvy and organic compared to brutal utilitarian velothi/
Okay, this makes sense, I'll remove the wall then. There's already enough eye-candy in my opinion though, with all the exterior velothi ruins which are pretty unique, so if I'll replace the wall with anything it would probably be a wooden fence. Thanks for your input!
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What do you think?
? ??????, ??? ?????? ?????????? ??????? ? ???? ?????? ????????? ????? ?????????? ? ????? ?????????, ?????? "point of interest" ??? ??????. ??????????? ????? ????????????? ???? ?? ????????? ????? -- ??? ??? ??????? ???????? ??????????.
I think that this game should really have more unique models and each settlement should have that eye-candy points of interest worth getting there. This village is one of them for sure. And I think that redoran architecture badly blends with velothi one because of inconsistent shape. Redoran is just way too curvy and organic compared to brutal utilitarian velothi/
Thanks for your input!