Metal Gear Solid V: The Phantom Pain
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Morbidslinky

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morbidslinky

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About this mod

This mod meticulously mutes/replaces a ton of the game's overplayed, unnecessary or flat out annoying audio files. Check out the long description for more details.

Kaz will no longer comment on leaving targets unattended. i.e Code Talker, prisoners and VIP's.

Permissions and credits
Donations
Audio Redux - Less Noisy and Annoying
Overview:
MGSV has a lot of overplayed, unnecessary or outright annoying audio files, especially in free-roam. The goal of this mod is to mute or replace those sounds. This mod makes changes to 100+ sounds in the game.

Mod Highlights:
  • Kaz will no longer comment on successful fultons. (He will still notify you if the extraction failed.)
  • Kaz will no longer patronize the player for failing an FOB mission.
  • Ocelot will no longer brief the player before an FOB mission.
  • Quiet will no longer hum when focused on a target.
  • Enemy helicopters will no longer "beep" during combat.
  • [Optional] Ambient music no longer plays when the player is near unsuspecting enemies, like in Ground Zeroes. Expect the game to be more difficult if you use this option.
  • New music for helicopter rides. (For main missions.)
  • Knife kills will no longer trigger the audio queue.
  • Spotting an unmarked enemy when behind cover will no longer trigger the audio queue.
  • The camera zoom, mounting Vehicles/Buddies, and looking at the sun are no longer accompanied by audio queues.
  • Various other effects have been muted.
  • [Version 1.1] Kaz will no longer comment on leaving targets unattended. i.e Code Talker, prisoners and VIP's.

Want new Sortie Prep Music? Check here!

Known Issues:
None so far! Let me know if you notice anything weird.


I hope you like it!

This mod can be installed manually or via SnakeBite Mod Manager - [SBWM]
For a manual installation, extract the files from the .mgsv using WinRar or 7Zip. Then, unpack your chunk#.dat files and replace the corresponding vanilla files with the modded files. Then, repack your chunks.