Mount & Blade: Warband

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TazNova for Compatibility Patch

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TazNova

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About this mod

The Game of Thrones A Clash of Kings mod uses unique skeletons and animations, so the way of implementing Papa Lazarou's amazing CAE would result in broken animations, necromorph horses, and game crashes. So I merged the actions.txt files in such a way that keeps all of the animations in ACOK intact while also having CAE work.

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The Game of Thrones A Clash of Kings mod uses unique skeletons and animations, so the standard way of implementing Papa Lazarou's amazing CAE would result in broken animations, necromorph horses, and game crashes. So I merged the actions.txt files in such a way as to keep all of the animations in ACOK intact while also allowing you to utilize the fancy swing animations of CAE.

This was originally made for ACOK 2.2, but also works with the newest version 3.0 so the same instructions apply.

UPDATE: The 3.0 version should still work in the 4.1 version so the same instructions apply.


To Install (It's a good idea to create back-ups of the actions.txt file in the ACOK Module folder):

The actual CAE mod and original installation instructions can be found here: https://forums.taleworlds.com/index.php?topic=134185.0

I recommend using the alternative way which is to copy the "skeletons.brf" from the CAE Resource folder, and put it into the ACOK Mod Resource folder. 

Then, open the "module.ini" and search for (CTRL+F) "skeletons" to find the line "load_mod_resource = min_mov_skeletons" and add the line "load_mod_resource = skeletons" beneath it. 

With that done, DO NOT replace the actions.txt in ACOK with the one from CAE. Instead, replace the actions.txt in ACOK module folder with the actions.txt contained in this mod and it will work as intended without screwing up the game.