About this mod
An overhaul of single player warband to enhance and extend the game play. Designed for personal enjoyment it includes a range of OSP kits that think increase the game without changing it to much.
- Permissions and credits
Warband overhaul by lazeras.An overhaul of single player warband to enhance and extend the game play. Designed for personal enjoyment it includes a range of OSP kits that think increase the game without changing it to much.
LINKS:
M&B Nexus: http://forums.taleworlds.com/index.php/topic,324692.msg7664427.html#msg7664427
FEATURES
• Starting merchant quest disabled. Find the merchant in the tavern to start the quest
• Troop morale is dependent on level. Low level troops are unhappy
about being in the army; while higher level troops suffer less morale
penalty.
• Can join any side of a battle.
• Caravan loot increased slightly.
• Character start options limited by previous choices and options expanded
• Heavy and medium armour inflicts a penalty on the players stats
• Working Salt mine. Work in the mine, place prisoners in the mine
to work. Option to place guards in the mine to help reduce the escape
chance of prisoners.
• Start the game as one of the kings. You start with extra levels and assume the control of the specified faction.
• Start as Vassal: you select a faction and automatically start as a sworn vassal of that faction.
• Start as a Prince select a faction and automatically start as a sworn vassal and son of liege
• Weather in scenes related to time of day, terrain type for the weather. (NEEDS TESTING)
• Option under hostile actions to force recruits and lose rep because of it.
• Bandit parties have their speeds reduced by 20% in general.
• Cattle behaviour modified to follow the player.
• Aristocracy Enhanced so that kings have 1-2 sons and/or daughters in their faction
• Each bandit party now is linked to the others through upgrade trees.
• Ability to sell prisoners to Man hunter parties when you encounter them on the map.
• Centre Banking with banks in each capital city. With many in game actions that can decrease or wipe out your savings.
• Claimants Revolt implemented. After a random number of days a
revolt can happen. The higher the instability in a faction the better
the chance of a rebellion and the more lords who are likely to switch
sides.
• Civil War can befall a fractured faction.
• Enhanced Damage system so that iron flesh, power strike, power draw
directly affect damage as well as skills for damage mitigation. Horses
now do damage on charge depending on type of horse and speed. Pole arms
also have better damage against horses.
• More Projectiles, currently all projectiles have quantity tripled.
• Dunde’s dynamic troop tree presentation implemented.
• Lord parties upgrade their troops over time with experience the same as player trainer skill.
• JRIDER Enhanced Dialog KIT
• JRIDER New Presentation for Reports
• TEMPERED entrenchment KIT
• Graphical Pack part of
• LAV info pages referenced changes.
• LAV’s retextured map icons
• LAVS companion overseer mod version 1.2
• LAVS custom notes
• LAVS emoticons version 1 for parties
• LAVS improved trade goods small (currently removed)
• Arch3r terrain advantage code for auto resolve
• Gaston ability to form a wagon to follow the player and hold goods and troops
• RUBIK’s world map to show exact faction ownership of area’s
• RUBIK’s faction restoration code
• RUBIK’s troop ration bar in battles
• RUBIK’s NPC import export code
• RUBIK’s improved auto loot merged with Custom Commanders auto loot
• El Arte De La Guerra Siege scene fix pack 1.5.5
• Caba`drin trade ledger for recording trade assessments
• Caba`drin Custom player party name
• Caba`drin custom player titles modified by Lazeras
• Caba`drin Bodyguards in scenes
• Caba`drin allow player action in sieges and raids
• Caba`drin horseless Calvary become infantry (NEEDS TO BE TESTED)
• WINDY PLAINS tournament enhancements 1.5
• Sauron Black and bronze armour (UNSURE )
• SOMEBODY Improved siege tower mechanics. Towers now pushed firstly by units with shields and up to six men at a time
• Albertus Magnus flipping coins with tavern keepers for money (needs adjusting)
• KTO’s morale dependant on unit level (double listing)
• RONGAR lancers are removed from troops in sieges
• ZSAR’s indictment spiral fix
• DUSK’s bastard sword penalty fix implemented
• Kings lords get new dynamic icons. Slawomir of Aaarrghh OSP Map Icons Kit
• LKAGUIA Useful Scripts Compilation implemented for coding
• Bandits join other bandits for battle when close enough
• Lords parties are awarded training xp over time to upgrade troops
• Bandits get XP over time similar to lords
• Bandit leaders for parties
• Bandits organised into upgrade paths
• Bandit leaders sometimes found in bandit parties.
• Bandit leader parties given names.
• Man hunters also get trainer XP.
• Slightly modified troop trees.
• Loot from pillaging a village dependant on loot skill.
CREDITS
LAZERAS
Moral is now depended on unit level
Disable Merchant Quest
Join any side
Increase Caravan Loot
Lords build improvements based on personality
Heavy Armour Penalties
General Code Fixes
Salt Mine
Start as Vassal
Start as King
Scene Weather Implementation
Forced Recruits
Modify Bandit Party Speeds
• bandits 80% speed limit
Cattle Behaviour
• Cattle now follow
Aristocracy Enhanced
• Kings have 1 or 2 sons and daughters.
Bandit upgrade paths
Sell Prisoners to Man hunters
KAOS Banking 2.1
Centre Improvements (EXTENDING DUNDE CENTER IMPROVEMENT KIT)
KAOS Political 1.4
Enhanced Damage System
Forced Recruits
More Projectiles
DUNDE
[Kit] Simplified method to add new centre improvements
• Lords build improvements HEAVY MODIFICATION
Dynamic Kingdom Troop Tree Presentation
Party Upgrade over Time
Giving identity to generic bandit parties
JRIDER
Expanded dialog system kit (v1.0)
New presentations for reports (v1.2)
TEMPERED
Entrenchment kit version 1.3
Graphical Pack
LAV
Info Pages referenced
Map Icons
Companions Overseer OSP v.1.20
Custom Lord Notes OSP
Improved Trade Goods Mod (Not Implemented ATM)
Emoticons v.1.0
Arch3r
Terrain advantage
GASTON
Forming a Wagon Train
RUBIK
The World Map to show the exact realm of factions
Source code of Restoration
Troop ratio bar
Export/import NPCs
Troop Ratio Bar
Auto loot
Custom commander
El Arte De La Guerra
'Official' Siege Fix 1.5.5
Caba`drin
Merchant's Trade Ledger
Custom Player Party Name
Custom Player Kingdom Vassal Titles
Bodyguards
Village Raids & Sieges--Allow Player Party Actions (Open Source)
Horseless Calvary become infantry
bonus for the player troop size in case you are King, Marshall and/or hold fiefs
WINDYPLAINS
TOURNAMENT PLAY ENHANCEMENTS (1.5)
Dynamic Arrays
GPU
Sauron
mate Black Knight and Bronze Knight Armour Pack
SOMEBODY
Improved Siege Tower mechanics
Albertus Magnus
Flipping coins with tavern keepers
KT0
MORALE DEPENDED ON LEVL
RONGAR
Remove lances in assaults
CONSTANTA
Universal Inventory Sorting Script
ZSAR
Fix the indictment death Spiral
DUSK
Voyager bastard swords penalty FIX
Slawomir of Aaarrghh
OSP Map Icons
OSP Tavern Animation Pack
LKAGUIA
Useful Scripts Compilation
Calradia_in_Darkness_12 partial usage
Combined Face Replacer
Enhanced Male Faces by Iboltax
Female face model and textures replacer by Broken one/Barf
Graphical Pack
Improved Building 1.05a
Warband World Map HD v1.2
Texture Fiddling Version 1.0 - lucky lancer
Realistic Textures V1.1
Real Water v1-1
Smile Better Skyboxes
LAV Civilians Mod version 0.5 Beta
OSP_IV_Civilian.brf: OSP Item Variants (http://forums.taleworlds.com/index.php/topic,111898.0.html )
Only some civilian clothing were extracted from this mod and re-packed into a single BRF to save size.
If you are using Civilians Mod together with original OSP Item
Variants, you do not need the supplied BRF, all models will already be
there.
THIS IS NOT THE ORIGINAL OSP ITEM VARIANTS, ONLY AN EXTRACT! For full mod version, follow the provided link.
OSP_Njunja_EA_Civilian.brf: Njunja's Eastern Armour OSP (http://forums.taleworlds.com/index.php/topic,123201.0.html )
Only a few items were extracted from this mod and re-packed into a single BRF to save size.
If you are using Civilians Mod together with original Eastern Armour
OSP, you do not need the supplied BRF, all models will already be there.
THIS IS NOT THE ORIGINAL NJUNJA OSP EASTERN ARMOR, ONLY AN EXTRACT! For full mod version, follow the provided link.
OSP_Pino_AP2_1_4_Civilian.brf: Pino's Armour Pack OSP Volume 2 v1.4
(http://forums.taleworlds.com/index.php/topic,167389.0.html )
Only a few items were extracted from this mod and re-packed into a single BRF to save size.
If you are using Civilians Mod together with original Pino Armour
Pack OSP, you do not need the supplied BRF, all models will already be
there.
THIS IS NOT THE ORIGINAL PINO'S ARMOR PACK OSP, ONLY AN EXTRACT! For full mod version, follow the provided link.
WeiXiadi_Civilian.brf: Wei Xiadi Armour Project V1.1 (http://forums.taleworlds.com/index.php/topic,76071.0.html )
Only a few items were extracted from this mod and re-packed into a single BRF to save size.
If you are using Civilians Mod together with original Wei Xiadi
Armour Project, you do not need the supplied BRF, all models will
already be there.
THIS IS NOT THE ORIGINAL WEI XIADI ARMOUR PROJECT, ONLY AN EXTRACT! For full mod version, follow the provided link.
Narf's plate armour
NARFS TRADITIONAL ARMOUR
RUS ARMOURS PACK
TEMPERED
Changed ideal size for kingdom leader parties to reflect territory held instead of a flat 100
Njunja eastern 1.5
Xenoargh - original camel mesh
Arena Overhaul mod 1.0 Adorno
Arena Revamp Deluxe OSP Version 1 lucky lancer
Shredzorz 15th century weapons
Crusader Items
Al_Mansur
Map icons:
bogmir samuri items
Cinematic Compilation 3.0
Kolba
OSP WOAD SKINS
Llew
Flintlock Firearms OSP