Mount & Blade: Warband
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Brujoloco

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Brujoloco

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This small scripts.txt change makes all "Pest Lords" (those belonging to a faction that holds no lands making the faction unbeatable as they have single 1 unit lords garrisoning around or idle all over the map) switch over to other factions.

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This small scripts.txt change makes all "Pest Lords" (those belonging to a faction that holds no lands making the faction unbeatable as they have single 1 unit lords garrisoning around or idle all over the map) switch over to other factions.

Some people have reported having Lords of factions that hold no land stay forever frozen in the map or even garrisoning themselves in their original cities as single one unit armies, that donĀ“t seem to respond to their faction practically not existing anymore.

This small change to the scripts.txt file of Brytenwalda 1.41 replaces the "lord_find_alternative_faction -1" string in the original Brytenwalda 1.41 scripts.txt.

Decided to upload it here for easier grabbing, since its in a thread in the official Taleworlds forum.

If you just want to edit the scripts.txt file yourself this is the code, else grab the scripts.txt in the download section
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lord_find_alternative_faction -1
 57 23 2 1224979098644774912 1 2173 2 1224979098644774913 1224979098644774912 2133 2 1224979098644774914 -1 2133 2 1224979098644774915 -5 4 0 2136 3 1224979098644774916 0 10000 3221225504 2 144115188075857079 0 31 2 1224979098644774916 0 2136 3 144115188075857079 432345564227567656 432345564227567688 3 0 6 3 1224979098644774917 432345564227567656 432345564227567688 1073741855 2 144115188075857080 1 2147483679 2 1224979098644774917 1224979098644774913 542 3 1224979098644774917 21 0 2133 2 1224979098644774918 0 6 3 1224979098644774919 648518346341351448 648518346341351565 2204 2 1224979098644774920 1224979098644774919 31 2 1224979098644774920 1224979098644774917 4 0 541 3 1224979098644774919 0 3 2105 2 1224979098644774918 2 5 0 2105 2 1224979098644774918 1 3 0 3 0 2133 2 1224979098644774921 0 6 3 1224979098644774922 360287970189640046 360287970189640225 2173 2 1224979098644774923 1224979098644774922 31 2 1224979098644774923 1224979098644774917 2105 2 1224979098644774921 1 3 0 2147483679 2 1224979098644774921 0 522 3 1224979098644774924 1224979098644774917 11 1 3 936748722493063702 1224979098644774912 1224979098644774924 2133 2 1224979098644774925 72057594037927936 2122 3 1224979098644774926 1224979098644774918 100 2108 2 1224979098644774926 1224979098644774921 2105 2 1224979098644774926 1224979098644774925 4 0 31 2 1224979098644774917 1224979098644774913 31 2 144115188075857080 1 2105 2 1224979098644774926 100 3 0 4 0 31 2 144115188075857079 1224979098644774917 2105 2 1224979098644774926 50 3 0 4 0 31 2 1224979098644774917 144115188075856287 2106 2 1224979098644774926 100 2105 1 144115188075856031 3 0 32 2 1224979098644774926 1224979098644774915 2133 2 1224979098644774915 1224979098644774926 2133 2 1224979098644774914 1224979098644774917 3 0 2133 2 72057594037927936 1224979098644774914


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Thanks to WillardM for pointing out the code change

Original Thread here http://forums.taleworlds.com/index.php/topic,283638.0.html