This is just for testing purposes. Much of the mod is not done.
Do not ask "why do lords all have the same armor?" "the banners aren't perfectly fitted" etc.
I know, its just for testing the basic mechanics thus far. More versions are soon to come.
Don't download it if you don't want to play a half finished mod.
Changes from Alpha:
- Troop trees fixed, no more strange inconsistencies
- Lords renamed
- castles & villages renamed
- Desert and Snow castles replaced with placeholder scenes.
- No more snow, steppe, desert castle, town, or village map icons
- Claimants and Companions dialogue, items, etc done
- Handgonners have weapon proficiency
- Troops now have the same skill sets, but different levels and proficiencies.
- There are now 3 fords across the river.
- "red_brigandine_mail" error fixed
- Barded warhorses now more common in merchant inventories
- more variety of plate armors
- Lords & Companions faces redone. No more derp heads :P
- Peasant Rebellion in the area of Nelmar (40-50 troops per party)
Do not ask "why do lords all have the same armor?" "the banners aren't perfectly fitted" etc.
I know, its just for testing the basic mechanics thus far. More versions are soon to come.
Don't download it if you don't want to play a half finished mod.
Changes from Alpha:
- Troop trees fixed, no more strange inconsistencies
- Lords renamed
- castles & villages renamed
- Desert and Snow castles replaced with placeholder scenes.
- No more snow, steppe, desert castle, town, or village map icons
- Claimants and Companions dialogue, items, etc done
- Handgonners have weapon proficiency
- Troops now have the same skill sets, but different levels and proficiencies.
- There are now 3 fords across the river.
- "red_brigandine_mail" error fixed
- Barded warhorses now more common in merchant inventories
- more variety of plate armors
- Lords & Companions faces redone. No more derp heads :P
- Peasant Rebellion in the area of Nelmar (40-50 troops per party)