This is not a fully playable mod. This is mostly of interest to those who want to see some of the potentials of the module system, particularly with regard to world map AI.
Half-completed overhaul of the world-map AI and economic systems, with a new setting based on the Indian Ocean and Silk Road in the 13th century. Empires, city-states, nomad
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
0
File credits
0
Donation Points system
This mod is not opted-in to receive Donation Points
This is not a fully playable mod. This is mostly of interest to those who want to see some of the potentials of the module system, particularly with regard to world map AI.
Half-completed overhaul of the world-map AI and economic systems, with a new setting based on the Indian Ocean and Silk Road in the 13th century. Empires, city-states, nomad encampments, hill tribes, and merchant houses clash over the control of trade routes. Look at party and city notes to get a sense of what is going on. Among other features, an advanced trading AI moves goods on-map, so good availability is not handled abstractly through prices.