Mount & Blade: Warband

File information

Last updated

Original upload

Created by

Rallix

Uploaded by

Site Bot

Virus scan

Safe to use

Tags for this mod

About this mod

Now fairly finished, and with me deciding to not add that thing about secondary elite upgrades, I present my small modification, in full. This mod is compatible with versions 1.132/1.134 of Warband. You can try testing it for yourself with older/newer versions if you want. The goal of this troop tree is to provide Native SinglePlayers

Permissions and credits
Now fairly finished, and with me deciding to not add that thing about secondary elite upgrades, I present my small modification, in full.

This mod is compatible with versions 1.132/1.134 of Warband.
You can try testing it for yourself with older/newer versions if you want.

The goal of this troop tree is to provide Native SinglePlayers and others a reliable and fresh/balanced troop tree(without having to download a 400 Mb mod), that is meant to improve upon every aspect of Native's original.

Features: Rebalanced troop tree, New troops.

Use this in your mods if you want, if you think it'll work with them. It's just a troops text, no new items or anything.
Take this tree, mix it around, add your own items, adjust it to your mod, do whatever you want with it, but mentioning me is nice.
Thanks to Morgh for making an awesome mod tools set, without which I would be deaf, blind, and dumb in modding my favorite thing to mod, troops.

Post and give me Feedback please.
Suggestions for troops are welcome.

Current work: Nothing planned as of now.


Full and likely final release:

Lots of changes, many of which I shall not list in detail, simply because it is expedient.

The mod can be used in both Native and Diplomacy now, due to a small tweak.

Vaegirs, Nords, and Swadians all have more fitting names for their troops along with equipment & stat revisions/balances.

Sarranids have received a horse archer troop that upgrades from the skirmisher, along with various equipment & stat changes.

Rhodoks now have two separate lines of infantry, one that uses a shield, and one that does not. Shield & Pike Privates/Corporals/Sergeants. Shieldmen use board shields and specialize in one-handed weapons, while pikemen* use only polearms, and no shields.(*I use pikeman loosely, seeing as they also act as halberdiers/billmen.)

Khergits once again have been updated, and no longer have infantry. Their troops have been renamed mostly, and veteran horsemen(4th tier horse archers to you) are now the troops which upgrade into either lancers or elite horsemen.(5th tier horse archers) Both Lancers and Elite Horsemen can upgrade into the 6th tier Bondsman.

All factions now have a specialization. This specialization is simply a bonus to a specific skill.
It is as follows:
Swadians: +1 shield skill on all troops.
Vaegirs: +1 Power Draw on archers, +20 proficiency in two handed weapons on all troops.
Khergits: +1 Riding on all troops, +20 archery proficiency on all ranged troops.
Nords: +1 Athletics on all troops.
Rhodoks: +1 Iron Flesh on all troops.
Sarranids: +1 Power Throw on all troops.

All soldiers(except Rhodok Crossbowmen, for the sake of balance) now have total skill points equal to their level.