Mount & Blade: Warband

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LosCabadrin

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LosCabadrin

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About this mod

A battle and tactics mod for Native Warband 1.143 that expands pre-battle tactical options...and includes a number of in-battle optional features.
Now with a real deployment phase - pre-battle positioning of divisions
*Requires Warband Script Enhancer 2.6.2, included in the installer

Permissions and credits
A battle and tactics mod for Native Warband 1.143 that expands pre-battle tactical options...and includes a number of in-battle optional features.
Now with a real deployment phase - pre-battle positioning of divisions!
Requires Warband Script Enhancer 2.8.1, included in the installer

If running Warband 1.15x, you will also need to download the 1.15x "compatibility patch" and install that after installing Diplo+PBOD.
An improved version of this patch was uploaded 13 August 2012 that requires no other work than installing it and using the shortcut as normal.


NEW in v0.96
  • Custom Battles fully functional with PBOD features; Mod Options accessible from the Custom Battle designer screen and a quick tick-box to enable all major PBOD in-battle features
  • New Order: Deploy/Recover Pavise shields.
    Player can deploy/recover a pavise shield by pressing H (configurable in mod options)
  • New Order: Crouch.
    Player can crouch by pressing Caps Lock (configurable in mod options).
  • New Order: Ignite Fire Arrows.
    Player can ignite arrows by pressing H (configurable, with pavise key, in mod options)
  • New Orders all integrated into the Order Panel, under F7 Attack Orders and F8 Special Orders
  • AI Special Order options broken down by each individual order: new options to enable/disable AI to spear brace, skirmish, volley fire, and deploy pavise/crouch (fire arrows are a player team only test at the moment)
  • Bugfixes for timing in the pre-battle positioning/real deployment phase. A configurable time scale has been added in mod options if a player still runs into problems, but they shouldn't.
  • New 'info pages'/in-game documentation for Pre-Battle Planning and In-Battle Tactics. See Notes->Game Concepts
  • Added optional key-controlled rotation for the free mouse-operated DeathCam and new instruction messages when the DeathCam starts
  • A few Native bugfixes are now included--fixing some lords dialogs and a problem with the marshall system
  • Bugfixes for formations, particularly spawning on the player's location and some drifting of player division formations.
  • Bugfix for new division flags: they are reactivated
  • Some code reworking here and there and other minor bugfixes


NEW in v0.95:
  • Now with Pre-Battle Positioning/Real Deployment!
    When starting a battle with Pre-Battle Orders or viathe "Take the Field" option, you can place your troops beforethe battle starts by using the "hold down F1 flag" (this canbe turned off in the mod options menu)As instructed in game, give formations orders (such as formation types orstand closer/spread out) before placing the division with the F1 flag forthose orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
    now 'snap into place' at spawn time. There may be some reshuffling, but thisspeeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by
    splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)
  • Shield bash made key-mappable. "Defend" needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)


NEW in v0.91:
  • Shield Bash added
  • Compiled with ModMerger, so testing that
  • Some small bugfixes


NEW in v0.90:
  • Animated and properly functioning spear bracing
  • AI use of special attack orders (skirmish mode, spear bracing, volley fire)
  • Ability to split the same troop type into two divisions!
  • Fully map-able keys
  • Ability to use deployment options in sieges
  • New 'in between' battle AI that uses Native AI, but with formations
  • Weather-based penalties to ranged weapon proficiencies
  • Some cosmetic updates, numerous bug fixes and smaller tweaks/updates




Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.

Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.

Currently, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.

It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.

PBOD is now "Expanded" and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation with two DeathCam modes, and a custom camera mode. Now using Motomataru's Formations! For more details, see the Readme.


For the Kits (source code)--
Orders & Deployment: http://www.nexusmods.com/mountandblade/mods/2325

On Taleworlds Forum
http://forums.taleworlds.com/index.php/topic,142816.0.html