Mount & Blade: Warband

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josef_the_pretender

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See this topic: http://forums.taleworlds.com/index.php/topic,136095.0.html Ruthven created an epic Sarranid city, among other things, and released to the community. I have added an AI mesh, which seems to work pretty well. Also added - all standard entry points you'd see in a normal city. 1 is at the city gate, for the player's initial visit

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See this topic: http://forums.taleworlds.com/index.php/topic,136095.0.html

Ruthven created an epic Sarranid city, among other things, and released to the community. I have added an AI mesh, which seems to work pretty well.

Also added - all standard entry points you'd see in a normal city. 1 is at the city gate, for the player's initial visit, 0 is in the parade ground.

All other agents spawn in the courtyard inside the gate for now - the entry points can be seen there and moved to your liking.

The only other entry point is for one of the town walkers - he spawns on the citadel steps. This was to test AI Pathfinding.

You can test this city by renaming it to any one of your town centres - eg rename it and swap it with Praven's town centre, every time you then visit Praven, you'll enter this city.

Free to use by all, credit Ruthven please.