Mount & Blade: Warband

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About this mod

Full Invasion v1.0
http://www.filefront.com/17319924/Full-Invasion.rar/

Multiplayer mod that puts players on one team and a shitload of bots, that come in waves, on the other team.
Features:
-Invasion gamemode
-Multiple invader factions:
Farmers
Zombies
Potato-throwing Half-decayed Zombie Farmers with c

Permissions and credits
Full Invasion v1.0
http://www.filefront.com/17319924/Full-Invasion.rar/

Multiplayer mod that puts players on one team and a shitload of bots, that come in waves, on the other team.
Features:
-Invasion gamemode
-Multiple invader factions:
Farmers
Zombies
Potato-throwing Half-decayed Zombie Farmers with clown masks
Seeekrit
Barbarians

-Varied defender factions:
The Empire (14-15th century)
Sergeant: Long pike, Halberd, Pollaxe, Great Sword, Partial Plate armor (f.e. coat of plates). Pros: Can support Infantry from a range, excellent armor. Cons: No close combat weapons, no shield.
Infantry: Sword, Military Hammer, Dagger, Heater Shield, Heavy Chainmail armor. Pros: Can hold a line very well, good armor. Cons: Slow moving, low damage weapons, short-range weapons.
Militia: Arquebus, Heavy Crossbow, Arbalest, Dagger, Aketon/Gambeson style armor. Proes: Long-range weapons, fast moving. Cons: Weak in melee, weak armor, slow rate of fire.

The Kingdom (12-13th century)
Footman: One-handed Axe, Sword, Mace, Spear, Heavy Kite Shield, Light Chainmail armor. Pros: Can hold a line, fast moving, decent armor. Cons: Short-range weapons, low damage.
Guardsman: Crossbow, Goedendag, Boar Spear, Dagger, Kite Shield, Tunic/Padded cloth armor. Pros: Versatile. Cons: Weak armor, rather weak in melee.
Longbowman: Long bow, Dagger, Tunic/Padded cloth armor. Pros: Long-range weapons, high damage missiles. Cons: Weak in melee, weak armor, slow rate of fire.

The Norse
Huscarl: Long axe, One-handed axe, Huscarl's Round Shield. Light Chainmail armor. Pros: High damage, decent armor, good shield. Cons: Slow rate of attack, slow moving.
Swordsman: Sword, Round shield, Spear, Javelins, Tunic/Leather armor. Pros: Fast, versatile. Cons: Limited ammo, mediocre armor.
Archer: Short bow, Sword, Tunic/Leather armor. Pros: High rate of fire. Cons: No shield, mediocre armor.

The Colonists (18th century)
Musketeer: Musket with bayonet, Leather coat armor. Pros: Ranged/Melee hybrid weapon. Cons: No shield.
Guard: Medium armor and melee capabilities. No shield.

The Macedonians
Phalangite: Sarissa, Xiphos/Kopis, Linothorax armor. Pros: Long-range melee, very strong in groups. Cons: No shield, Sarissa works only in a group.
Peltast: With javelins and light armor.

The Greeks (MOST PROBABLY NOT IN NEXT RELEASE)
Hoplite: Doru, Xiphos/Kopis, Hoplite Round Shield, Muscle cuirass armor. Pros: Strong thrust, strong in groups. Cons: Low damage short-sword, slow moving.
Slinger or bowman: maybe.

Credits:
Fredelios for some models/reskins.
Checkmaty - More Metal Sound mod
Narf of Picklestink - Transitonional Armour Pack
Aeon - Hi-Hair
Captain slutlust - Arrow basket, ammo pouch 'n working on a scene
Freddex - Scenes
Bear - Scene
Havoc - For retexturing the Native bows

Special thanks to everyone who contributed to the Hunt mod and allowed me to use their work: Ursca, Weren, Gutekfiutek, Dain, Highelf, Faradon.
Also a large thanks to the IRC, IG, 22nd and DR clan for their testing, hosting alpha's and feedback an.