Squad Weaponry and AI Tweaks - N7 Edition by Shadohz
Mass Effect 3 » Gameplay Effects and Changes
Added: 07/06/2017 - 07:54PM
Updated: 11/06/2017 - 10:09PM

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Uploaded by Shadohz


Last updated at 22:09, 11 Jun 2017 Uploaded at 19:54, 7 Jun 2017

SWAT makes changes to your squad's weaponry behavior and other AI tweaks to enhance your game play. SWAT/N7 has all the changes of SWAT but with tweaks that makes the game more challenging. 

1. Squadmates will use an entire thermal clip while in cover instead of the default that limits them to 2-4 shot bursts and slower rate of fire (includes custom DLCs). Includes some bug fixes for guns.
2. Maximized planet-scanning radius.
3. Increased combat drone base shield.
4. Increased protection drone duration. 
5. Increased sentry turret base shield.

N7 Exclusives:
6. Increased enemy aggressiveness.
7. Increased enemy damage output.
8. Sentry turret fire burst removed.
9. All original SWAT base shield values increased to be compatible with increase difficulty.

If you have Mod Manager installed, drag and drop the ZIP file on it or use the import feature found in "Mod Management/Import Mod/Import mod from..."
If you do NOT have Mod Manager simply open the ZIP file, remove the "DLC_MOD..." folder, and place it in "?:\Mass Effect 3\BIOGame\DLC" folder. (Note: You do not need the Moddesc.ini file. That is for Mod Manager compatibility).

Note: SWAT-N7 can make some areas of the game impassible when used in conjunction with Mass Horizon-Respawn. The increased number of enemies and damage output will not allow you to complete some areas. Report these areas in the Notes section if you come across them. You can use the base SWAT mod or disable one the mods temporarily.