MASS EFFECT 3
EGM - Expanded Galaxy Mod by Kinkojiro rusm0 Mellin lmorri8165
Mass Effect 3 » Gameplay Effects and Changes
Added: 31/05/2015 - 12:16PM
Updated: 14/06/2017 - 04:37PM

2,733 Endorsements

1.086 Latest version

36,524 Unique D/Ls

100,683 Total D/Ls

736,630 Total Views

Uploaded by KkJiro

Description

Last updated at 16:37, 14 Jun 2017 Uploaded at 12:16, 31 May 2015

QUOTE
It's your decision Commander. You're a Spectre now. --- Anderson


Well known modder (and frequent creator of ideas / tester for EGM) Realsurvivor has created 8 new additional armors for Ashley, Kaidan, James and EDI. These can be selected via the squad GUI, but require the latest version of EGM. Download the Alliance Warpack to unlock them.




IMPORTANT: EGM v1 IS ONLY COMPATIBLE WITH ME3EXPLORER 3.0 IF YOU USE EARLIER VERSION OF TEXPLORER YOU WILL CORRUPT THE MOD


The Expanded Galaxy Mod is designed to improve and expand on Mass Effect 3, to give players the ability to create a more custom experience and improve the immersive atmosphere of being small but vital part of a huge war.

Some of the hundreds of modifications, restorations and additions:

Additional Weapons and Armor
4 new guns, 21 new sets of armor including the N7 kits from Multiplayer.
Install cybernetics with powerful bonuses that give new tactical possibilities in firefights.


A Custom Normandy
Pick your senior crew members, recruit additional medics, engineers, marines and others, all with unique bonuses from a brand new GUI command console.
Upgrade the Normandy's engines, scanners and other improvements, all having real-time impact on gameplay.
Customize the look and feel of the ship with different weapon systems, 8 new vehicles to carry and...
a SHOOTING RANGE on the cargo deck.


Improved Galaxy Map
An open map covering the entire galaxy from the series. Decide where to go, what to discover.
Experience new video and audio content whilst travelling.
See the war unfold across the map and find new assets on the war front.


New Missions and Assignments
New N7 missions (currently under construction), and 17 new assignments.
Make paragon or renegade choices, decide whether to risk your forces for possible gains in the war and find unique traders with special stores.


War Atmospherics
Puts the Normandy in context as part of a bigger conflict
Major decisions about who to side with have bigger long term consequences.
Revised War Assets System which sees your troops gain and lose power as the war unfolds.
Notifications and AIS reports about battles, losses and gains.


Customise mod settings
Preset when DLC and major missions unlock so no emails/journals sitting there
Choose your relay video.


Best played with a new playthrough or existing EGM save

Additional Content & Recommended add-ons for EGM


Alliance Warpack - 8 New additional armors for squadmates Ashley, Kaidan, EDI and James. Created by Realsurvivor and Patadepocho. Requires the latest version of EGM.
EGM Squadmate pack - 8 additional missions unlocked to use the new squadmates. Additional armors for Grunt (x2), Samara, Kasumi, Zaeed, Jacob and Tali. Armors created by Mellin. Requires Citadel DLC.
Miranda Mod - Bring Miranda on board the Normandy as a crew member. Includes 2 new conversations and a voiced romance scene. Created by the EGM team and Deager, AVPen and Giftfish.
HR vehicle pack - 4k textures for for many of the vehicles you can find and show off in the Normandy's cargo bay. Created by Mellin.
Alliance Armor Pack - 4 new armors for Shepard with Alliance colors. Textures by Ottemis/Chashin. Requires Citadel DLC.
Urz on the Normandy - Replace the Robodog with Urz. For EGM this adds a module to the manifest that allows you to swap between Urz and the Robodog. Created by Moho25/Giftfish.
ME3Recalibrated - Created by several ME3 veteran modders (including the EGM team) this brings together many patches and fixes for the game that are not in EGM. Recommended.


Author's Note:

Pretty much everything in EGM is designed to be optional. If you just want armors and guns you can ignore the rest. However repeated feedback has been how players love the immersive RPG qualities even when they started not 100% sure.




Gladius M-57 - The latest product of Spectre R&D the Gladius is a fully automatic rifle with a powerful shot but a very strong kick. It can be found in the game, STR R&D produces a human usable variant to celebrate a new human spectre.

Collector Weapons - salvaged from a location in the map or as a reward for an assignment. They have been thoroughly tested and revised to remove texture glitches caused by using MP assets in SP.

Geth Spitfire - can only be gained from the Dealer, a weapons collector and battlefield salvager who can be encountered in the map. He will request some tasks in order to unlock items.

ME2 Weapon Imports your former crewmates put aside your weapons in ME2, get them delivered to the Normandy and have all your old favourites upgraded to how you had them.

New Armors & new options - Femshep has 15 new options, Broshep has 13. Your can now use the full body kits as separate helmets and bodies.

N7 Armors - All 6 are available : the T5-V Devastator Battlesuit, Slayer, Paladin, Fury, Demolisher and Shadow kits.

Spoiler





Port Arms & Toggle Helmets - Shepard can switch between two different stances - weapon raised or lowered during combat missions. Press P on a keyboard. On a controller (click left stick). To toggle the squads helmets during a mission press H.

Prothean Cybernetic Implants - You can find a very powerful Prothean cybernetic technology that can be implanted in Shepard in the medbay. This will become available during an assignment that appears around the time of Priority: Surkesh. These drain the excess energy/heat from your weapon and store it. This means all your weapons have doubled shot capacity until they need to change clips (or vent). For example a Widow has 2 shots. However the downside or having batteries in your arms is reduced health. Some of the health loss can be mitigated if you utilise schematics to focus the energy back into Shepard's biotics or suit systems - giving very powerful bonuses.

Spoiler





Customise the Crew Choose your XO and Marine Lieutenant* from your personnel database, with bios that reflect how your squad and crew developed throughout the series. Add Medics, Engineers and other people, more options become available as the game progresses. Each crew has different bonuses that reflect their skills and background.

Upgrade the Ship A console in engineering allows upgrades to be purchased (and it imports ME2 upgrades). Improve scanners, engines, ship defences or weapons. Add a firing range. All have real gameplay consequences either in the galaxy map, war assets or bonuses.

Customize your equipment Purchase or find new equipment and then the use a new command GUI to select your favourites. Replace the shuttle Vega crashes on Mars with 8 different vehicles, some can to be requisitioned, others can be found in the map. Change the targets and setup of the firing range. Add Javelin missiles. All equipment can be stored at the Citadel and used whenever you want.

New cabin items and romantic invites Items hidden in the ship or in the game, with many dependant on ME1/2. Love interests can be invited up to the cabin as well.



A huge number of improvements and restorations Normandy Radio, CIC war console, Shadow Broker screens change depending on what Liara is watching, Spectre terminal on the Normandy, shutters in cockpit and bar, special hidden store, terminal in life support, Bolto the dog interactions and dozens of other graphics and textures fixes.

* = XO and Lieutenant are the respective rank equivalent to Pressly and Kaidan in ME1, or Miranda and Jacob in ME2.

Spoiler





Open Galaxy Map allows you to control where to go, and visualise the war are the Reapers gain systems.

New War Assets are unlocked mainly in systems where the Reapers have invaded (along the Reaper battle front line). ME1/2 mission locations sometimes have Assets that tie back into the location and mission choices.Regular AIS reports show hints.

MOST SEARCH & RESCUE ASSETS IN THE MAP DO NOT UNLOCK UNTIL THE REAPERS INVADE. IF YOU SEE A CLUSTER NOT AT 100% WITH A REAPER ON IT, IT IS PROBABLY WORTH CHECKING.

Map Changes

Spoiler





New Squadmates - Bring Kasumi, Wrex, Miranda, Grunt, Zaeed, Jack, Samara, Jacob, or Aria T'Loak on selected missions. Set up to 2 to be on standby ready to join you on missions using the manifest. Requires Citadel DLC.

New Assignments - Interactive assignments designed to improve on the standard fetch quests from the vanilla game, usually expanding on existing lore. These involve a variety of decisions - some about whether to risk forces for gain, others paragon v renegade choices. Rewards include credits, War Assets, Reputation and Paragon or Renegade points.

The Dealer - A unique weapons dealer and salvage merchant can be found in the map (with a little help from an information broker). In return for artifacts and technology that can be found across the galaxy he will offer choices from his collection of high end weapons and armor, usually for free (or at a huge discount). This includes some of the most expensive weapons in the game, and the Geth Spitfire.


Spoiler





QUOTE
you actually get a sense that the war is raging around you - @realsurvivor686

Normandy as part of the war The Normandy is a warship fighting in a pan-galactic war. The mod puts the Normandy back in context as a small but important component of this broader conflict. Alliance Intelligence (AIS) give you regular updates and notifications pop-up when major battles occur.

Revised War Assets System The war assets system has had major revisions. No longer is the Normandy worth more than an entire Alliance fleet, or single individuals worth as much as entire forces. The impact of promotions in MP which made war assets meaningless has been replaced by individual assets that represent each MP class. Major decisions like Krogan v Salarians or Geth v Quarians carry far greater importance. Lots more assets tie back into your decisions in ME1/2 and 3. Moreover the war impacts assets - as battles occur losses happen.

Visitors and old friends As you encounter old friends and undertake missions (especially rescues) these people will stick around, at least until you orbit the Citadel so you can drop them off. Another example - pilot a fighter out of a Geth Dreadnought, well you can find it in the cargo deck when you complete your debrief. Your XO will usually advise you if there are visitors. Currently these visits are not interactive.



Ever get frustrated that Aria is asking you to jaunt off to Omega when you have only just got on the Normandy, and you want to leave it until closer to the end? Or that Mordin says "everything is ready, lets go cure the genophage" even though you have a bunch of missions that need to be done before Tuchanka? If so then these optional settings can be modified to suit your preferences.


Best done before a new playthrough (once a mission/mail is unlocked it stays unlocked). Default is the normal ME3 timings.

Setting the timing of Mission/DLCs and mod settings:

Spoiler





Installation:
100% DLC mod.   Works perfectly with EA Origin. Unpacked size is 1.4GB.

There are 2 installers - a 7z which is installed via Mod Manager and an Exe. Which you use is entirely up to your preference, the mod content is identical. Those players using SP controller mod should use the Mod Manager install for compatibility reasons.

The Mod Manager installer contains the full compatibility pack and additional unlocked maps for squadmates by default. Mod Manager can also advise you when an update is released and download it for you automatically. For more information on Mod Manager go to its nexus page.


Important Note re New Game Plus: if you import a ME3 save to start a playthrough as a New Game Plus only a tiny fraction of the players history from ME1/2 gets re-imported. This means most of the war assets and assignments EGM introduces relating to ME1/2 will not appear. EGM rebalances an ME2 import to feel more like a new game plus (weapons go to level X, ME2 weapons get imported etc).

EGM v1 - INSTALLATION AND ADD-ONS

Spoiler



No vanilla files are changed, to remove the mod just delete the DLC_MOD_EGM directories.

If you do not have the CITADEL dlc you will need to install the compatibility pack.

IMPORTANT:  If you plan to add Textures via Texplorer you MUST use ME3Explorer v3.0 or later.

Other Mods:   Backoff & Thanemod  require small add on packs.   MEHEM compatibility is built into EGM.   Citadel Epilogue Mod (CEM), LIME, JAM and all the other ending mods work well. ME3Recalibrated and the Bonus Power Packs both are compatible.  The Single Player Controller Mod you need to build a patch using ModManager once you have completed the installation of all your mods.  Most other mods should be compatible, if you have a favourite that isn't let us know.

Texture Mods:  EGM works well with Texture Mods, such as ALOT.   No vanilla files were harmed in the process of making the mod, so the vast majority of your existing texture mods will still show.

Known Issues/Errors:

Spoiler



If you have an error make sure you follow the troubleshooter and read the FAQs. Questions from people who have not read the FAQs will be ignored or deleted.

Future Development:

Spoiler






The EGM Team:

Lead Designer, Original Script and Programming: Kinkojiro
Writing, Testing and Concepts: Rusm0
Writing and Editing: lmorri8165
Lead Artist: Mellin melllin.deviantart.com
Lead 3d Artist: Patadepocho
Lead Video Artist: Orikon
Additional Design: Realsurvivor, IceWaterKraken
Content Contributors:
Deager - Vocal compositions
Femshep - Technical and Controller Compatibility
Giftfish - Thanemod content, and plenty of moral support

Special Thanks to: Bluephoenix73, Deadspear, Cheeseycom, Forgetti, Ledbetterman, Sil, Valmar, Viper and all the players, testers and supporters of EGM.

Art:
Euderion - euderion.deviantart.com
MandyAlenko - mandyalenko.deviantart.com
nach77 - nach77.deviantart.com
Reis1989 - reis1989.deviantart.com

Additional Artwork:
AVPen
EvilPowny - evilpowny.deviantart.com
fishbone76 - fishbone76.deviantart.com
grummel83 - grummel83.deviantart.com
The JoeBlack - joeshouseofart.deviantart.com
Just-Jasper - just-jasper.deviantart.com
milanioom - milanioom.deviantart.com


MADE WITH ME3EXPLORER
All credits WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase