MASS EFFECT 3
Citadel Epilogue Mod by Deager
Mass Effect 3 » Story
Added: 04/12/2013 - 12:48AM
Updated: 24/06/2017 - 12:13AM

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Uploaded by olson367

Description

Last updated at 0:13, 24 Jun 2017 Uploaded at 0:48, 4 Dec 2013

WHY USE THIS MOD?

If you are already using the party of the Citadel DLC as your ending or if you play the entire Citadel DLC as your ending, then this mod is for you.


WHAT THIS MOD DOES

Out of over 4,000 lines of dialogue and text, it changes less than 5% of the Citadel DLC to allow it to be played after the game is over. There is no talk of war, the reapers, Cerberus, or "winning." You can also opt for the lite, or party only version of the mod, to play the Citadel DLC and meetups during the main story and then celebrate after defeating the reapers.

Not required at all, but story wise the Citadel Epilogue Mod makes the most sense with one of the following.

MEHEM

JohnP's Alternate MEHEM

LIME - We Will Prevail

Although story wise this may not make sense, you might consider this as well.

Extended Cut to Citadel DLC


FEATURES

Ultimate Party - What this means is that after throwing the first phase of the party, instead of choosing to either have the next two phases be relaxed or rowdy, the party will instead go through phases 2 and 3 of relaxed, and then phases 2 and 3 of rowdy. Basically, except for the few nuances between the relaxed and rowdy versions of phase 1, a player can now experience all party options in one party when finishing the game. There is an option in the installer to not use this new feature, aptly named, No Ultimate Party.

Miri/Jack to Normandy - An install option, this will allow a romanced Miranda or Jack to turn and walk to the Normandy during the goodbye scene instead of away from Shepard and the crew.

No Kolyat - An install option for CEM Full where the email from Kolyat will not show up for a memorial service for Thane.

No Anderson Intro - An install option for CEM Full where the saved video message from Anderson will not play. Instead the player is put right into the apartment when entering.

No Limits - An install option for CEM Full where all the blocks to the Citadel DLC starting after the credits roll are removed. This allows a player to either relax a bit before starting up the mod and future proofs it against any new ending mods which may not have a transition mod.


INSTALLATION INSTRUCTIONS

If you're using MEHEM, JAM, or LIME and want CEM to work with it, you need to download two files.

First, always grab either

CEM Full Automatic Installer (play the entire Citadel DLC after the credits)
OR
CEM Lite Automatic Installer (play the Citadel DLC during the main story, saving only the party for after the credits)

Second, grab the transition mod which matches what you use.

An example would be this. You downloaded the CEM Full Automatic Installer and you use JAM. Download the JAM to CEM Automatic Installer as well.

Requires the Citadel DLC to function.

For the SP Controller Mod, put both the SP Controller Mod and CEM into mod manager and choosing an option to "create a compatibility patch" will allow mod manager to create a patch which will allow the two mods to work just fine together. I haven't tested it but it should work.

BackOff needs a patch. More info on the BackOff page.

EGM version 1.0.5 now has native support for CEM. It's listed as EGM Hotfix 5 under the updates section of the EGM page.


UNINSTALLING

If you want to uninstall this mod, simply go to your Mass Effect 3 install directory\BIOGame\DLC and delete DLC_EXP_CEMF or DLC_EXP_CEML and also any transition mods; DLC_CON_MtoCF, DLC_CON_JtoCL, etc.


MUSIC OPTIONS

After getting permission from Faunts and Malukah and doing some work myself, the JAM v1.5 to CEM installer now offers music options. Original music (which starts with Das Malefitz in case you didn't know,) Reignite/Das Malefitz, and a pretty heavily edited M4 (Part1)/Das Malefitz. If you choose one of the new credits options, the destroy epilogue music is also changed to that of the splash screen music you hear when you start the game. MEHEM will follow once v0.6 is out.

LIME - We Will Prevail offers everything listed above except, given the nature of the mod, it does nothing with epilogue music.

Scene showing the destroy epilogue with new music

Credits with Reignite/Das Malefitz

Credits with M4 (Part 1)/Das Malefitz


HOW TO USE THIS MOD

Simply read the instructions during install. The license agreement is where everything is explained in detail. Even if you don't use MEHEM, JAM, the Extended Cut, or LIME, you still have options. It is recommended you install this mod before you can do anything in the Citadel DLC, so feel free to install before you even begin a play through of Mass Effect 3.

I also recommend you keep your Effective Military Strength (EMS) high. Since Gibbed doesn't always work, I keep my EMS high by visiting http://social.bioware.com/n7hq/galaxy_at_war/

Check out LIME as well because it solves some issues people were having when experiencing difficulties getting the EMS high enough.


Q & A for the most common questions

Q: Did you use custom audio or original audio files?
A: Any audio file changes use voices of the original cast. Mostly the lines are from Mass Effect 2 and the remaining few from Mass Effect 1 and 3. Now the changed lines are almost entirely lip synced as well.

Q: What other changes did you make?
A: Most of the remaining changes are text changes in emails, primarily from the Armax Arsenal Area. Very few lines were cut. Most of those are actually lines of people as you pass by them on the Silversun Strip and not critical lines to the DLC. Texture changes to replace ads which wouldn't be used during the time period of CEM.

Q: Do you keep your weapons and armor you get during CEM Full for an NG+ play through?
A: Shockingly, it appears yes. I have the M-7 Lancer I picked up during CEM Full when I did an NG+. Didn't get to the armor to confirm but odds are you'd keep that too. Thanks klaydabbz, for asking the question. 

Q: How did you deal with the goodbye scene?
A: It's largely intact but given the minor line tweaks and music change, it should leave you with the impression that Shepard is simply off to do more standard duty, not going off to his or her death. Hopefully it will allow you to leave the trilogy with a good feeling closer to ME1 or ME2's endings. However, I didn't want to leave you with no options so the automatic installer now includes a total of 3 music options, one of which is the original Citadel DLC "Farewell and Into the Inevitable."

Minor spoiler question below

Q: Hey, EDI's here and I did the destroy ending. And Cortez didn't make it either. Why are they here!?
A: Technical reason only. I just don't have the ability, and I'm not sure if anyone could, get required people out of the party. Maybe they could be excluded from the meetups bit but if they're at the party there's no point. I didn't want to get into changing the destroy ending to the game to make this work. LIME - We Will Prevail is my attempt at an ending mod which hopefully solves any plot holes with CEM. Also, JAM by JohnP is probably the best of both worlds for the destroy crowd and allows the Citadel Epilogue Mod to make sense if you keep your EMS high and are nice to Steve.

Big spoiler question below

Q: I finished the game with JAM or MEHEM, saw a video indicating CEM was starting, but then nothing happened. What's with that!?
A: CEM is built on the premise that if your EMS is high enough to live and, in the case of JAM version A, you choose the only option which can allow Shepard to live, CEM will start. If Shepard doesn't live then CEM won't start. The reason you see the transition video is because I replace End004.bik and mute the conversation in the stargazer scene. Basically, get your EMS over 3,100 and destroy the Reapers. If you don't do that, use LIME, or don't use a transition from MEHEM/JAM to CEM and instead you can just use CEM Full or CEM Lite by themselves with a previous save or just don't use this mod.