MASS EFFECT 2
ME2Controller by Moonshine and Dybuk
Mass Effect 2 » Miscellaneous
Added: 05/01/2016 - 05:30PM
Updated: 04/02/2017 - 10:58AM

2,283 Endorsements

1.7.2 Latest version

48,077 Unique D/Ls

68,249 Total D/Ls

359,409 Total Views

Uploaded by Dybukk

Description

Last updated at 10:58, 4 Feb 2017 Uploaded at 17:30, 5 Jan 2016



This MOD adds full XBOX 360 controller support for playing Mass Effect 2.

Mass Effect 2 shipped with all the original XBOX controller interfaces but was missing some power/weapon wheel resources. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks of code to go down a 'console' path and changes the tutorial messages to controller buttons.

Installing this MOD will break some elements of the keyboard and mouse support. If you want to play with keyboard and mouse, uninstall this mod.

1.7.2 Release Notes (by Dybuk)

- Remove 30 save limit.
- Tweak powerwheel/quick power timing as suggested by Darksheep0
- Replace certain characters in the tlk files that don't render for some users. As suggested by dontforgetp.
- Adding Polish localisation
- Adding Korean startup_int.pcc file.

Installation

Install order: Game => DLC => Launch/Login to validate DLC => ME2Controller => Custom textures

1. Copy the BioGame directory to your Mass Effect 2 install directory overriding the originals (Back them up first).
Example directory : D:\Steam\steamapps\common\Mass Effect 2

Common Problems

- Game crashes on startup.

Make sure you have not backed up files in the game directory. The game will try to load both files and crash.

- DLC Warning on game load.

Copy the files from the DLCFix directory into the you Mass Effect 2 install dir.


Non-English/French/German/Italian Versions

This MOD has only been localised to English, French, German and Italian. To get it to work with other languages it might be possible to just copy the Startup_INT.pcc file over your Startup_<Langugage>.pcc file. This workaround will still leave some messages with keyboard references. Without this workaround the game will crash on startup.

If you would like to help localise this MOD please send me a copy of your Startup_<Language>.pcc and the BIOGame_<Language>.tlk files. I'll then send you some instructions on how to localised it. There are 88 strings that will need to be updated.


Mass Effect 1&3

XBOX 360 Controller MODs for Mass effect 1, Mass Effect 3 and Mass Effect 3 Multiplayer by Dybuk, Moonshine and Femshep can be found here:

ME1Controller
ME3Controller
ME3MPController


Moonshine

Sadly I haven't heard from Moonshine since August. He did not hand over this mod to me in any formal way. I just want to see this mod finished off and continue to be supported. I have no reason to think he would not be happy with me to host this on the nexus and continue to work on it.

All files in this latest release have been recreated from the original game files. I felt it important that I understand all the changes to properly support it.

Thanks

- To all those before us who tried effortfully to implement controller support, and incidentally laid the foundations
for us to build upon. Special thanks to Soulfly28 and srimk.
- The creators of the tools used: ME2Explorer, JPEXS Free Flash Decompiler, UE Explorer and Gildor's tools.
- All the people at me3explorer forums that helped test and support this mod.
- Lynma for the French translation.
- FreakyFerrox for the German translation.
- pexpe85 for the Italian translation.
- ErikJS for his work on the Mass Effect 2 binkw32.dll
- Gildor for his help with textures.