Mass Effect 2
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Ottemis

Uploaded by

Ottemis

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About this mod

HR True to Original Inferno Armor.
Body diff/spec/norm now 2048, helmet diff x2/spec/norm x2 1024.

Requirements
Permissions and credits
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WHAT THIS MOD DOES

These are True to Original (Lorefriendly) Inferno Armor textures. Body diff/spec/norm are now 2048, helmet diff x2/spec/norm x2 are 1024.

There are PROMO textures hidden in the bowels of the gamefiles, accessible through ME3Explorer's Texplorer. These happened to have a 2048 diffuse, spec and norm for the body, while the game uses a 1024 diff and 512 spec and norm. For the helmet this was 1024 vs 512/256/128 ingame.
I took the higher resolution PROMO textures to replace the used textures with, et Voila... completely True to Original HR version of the Inferno Armor.

INSTALLATION HELP

This mod is available as a Texmod TPF. TPF's are versatile and allow the user to choose whether they want to permanently apply the TPF textures via ME3Explorer, or use Texmod to temporarily apply them. If you're new to using Texmod, check out my guide.
If you plan to install through ME3Explorer and you are new to using it check out the official wiki

Additional Notes:
  • The use of ME3Explorer requires you to back up your vanilla gamefiles.
  • It's advised to try textures out via Texmod before permanently replacing them using ME3Explorer.
  • It's not possible to run a tpf via Texmod to replace a texture that was previously replaced using ME3Explorer. The hashes change and Texmod will not be able to find a match. You CAN overwrite a texture previously installed via ME3Explorer with another via ME3Explorer.

AFFECTED FILES


HMM_ARM_INF_HED_Diff, HMM_ARM_INF_HED_Spec, HMM_ARM_INF_HED_Norm, HMM_ARM_INF_HEDb_Diff, HMM_ARM_INF_HEDb_Norm, HMM_ARM_INF_Diff, HMM_ARM_INF_Spec, HMM_ARM_INF_Norm.

CHANGELOG

NA

PLANNED UPDATES


ADDITIONAL INFO

Why my mods are no longer included in A.L.O.T.
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