LORD OF THE RINGS: BATTLE FOR MIDDLE EARTH 2
HOT FILES
Unified Factions (v11.0)
Greetings, this is a mod that stems from my previous release, the DesertFoxMod_Beta.03 ( which can be found at: http://lordoftherings.filefront.com/file/Desert_Fox_Mod_Beta;69161 )

This mod is identical to the DesertFox mod in nearly every aspect, except for one BIG change. All factions on the same side (Good or Evil) are now

unified. For example: if you play as any evil faction, you can recruit builders from ALL the evil factions, which gives you access to every evil races abilities

(except for Hero's, the faction you start with are the Hero's you are also stuck with). Ring power points are still original to their faction (this will be changed in

future releases). This mod requires the V1.04 patch in order to run properly.



In order to recruit builders from other factions, all you need to do is build an Armory (research building), and raise it up to level 3. At which point you will

be given the option to recruit builders from other allied factions(sorry evil players...the icon for all evil builders is the same, you'll just have to guess for

the time being...I'll be fixing this inconvenience soon).



Sometimes it's fun to have something different. Why choose only 1 faction when you can play as the entire good or evil side? If you would

like something new, or perhaps just want a challenge, give it a shot! You might be suprised ; )





Before you download this mod please read the readme, yes all of it, as this has a different installation to all other mods!
Gondolin
"The ancient Elven city of Gondolin in Beleriand which was destroyed by Morgoth's forces. Gothmog, the Lord of the Balrogs, was slain in this battle by Turgon." -Matthew Luckow (Creator)



This map is one of the best Gondolins on the web, there are some pretty awful one out ther but this has got to be the best. Decent textures.



Sorry but there isn't a huge row of underground gates to get to the city area but there are several balrog hopping around for your entertainment (not literally hopping).
RJ RotWK (v1.06)
Tech: 9
Balance: 10
Quality: 10
FunFactor: 10
Stability: 10
Creativity: 10
Item Placement: 9
Size vs. Usefulness: 10
Installation Instructions: 10

Overall Rating: 9.8
Madsci BFME2 Map pack
This map pack includes 5 maps:



-Deadly Waters (4)

-Deadly Waters II (6)

-Mountain Wars (4)

-Treasure Islands (6)

-Volcano Isle (4)



To install just open the self extracting executable.



Contact: madscientist989 AT yahoo DOT com
Minas Tirith
Tech: 9
Balance: 9
Quality: 8
FunFactor: 8
Stability: 8
Creativity: 7
Item Placement: 9
Size vs. Usefulness: 7
Installation Instructions: 8

Overall Rating: 8.1
Battle For Moria
"Moria has been the setting for many battles, now it's your turn to fight for these legendary mines. Prepare for combat underground in narrow tunnels, vast halls, and over deep chasms, the Battle for Moria has begun! The tight tunnels make it difficult to see your units so you will need to keep rotating the camera."- Badwell (creator).



This map has good building room, the passages are not as tight as descripted but are still in the need of camera rotation. The details are O.K. this could actually be part of moria for you purists out there because moria was so massive, so don't shun it.
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  • added 2 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 2 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 3 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 4 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)
  • added 4 months ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)

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