About this mod
The Island of Korus has dropped off the map. It is a training ground for the troops of the Federation and paying Adventurers. Contact with the island is lost and the islands shield has been raised making landing be sea impossible. Federation wizards have located a weak power source coming from an ancient shrine and this can be used to teleport a gr
- Permissions and credits
Background information; the game is very story driven and is about the same size as the original. It is designed for a new party but at the beginning your party is raised to level 3, nearly 4 (they wouldn’t send in complete novices). In my game items are placed in groups. This means you can go after a set of armour and not have to wait to the very end to get the set up you want. There are very few items just lying about and abandoned buildings do not have lit corridors, you have to place torches yourself. There is a very logical design; you won’t be running about pulling levers and wondering what has happened. Please note that the only script used was to raise the level of new party at the start of a game. The rest of the game is script free but still has many puzzles including item specific and multi lever. I feel non-programmers may get put off by all the banter on the mod forum; hopefully this game will encourage others to have a go. I hope you enjoy playing The Island of Korus.
I have started a post on the LOG2 forum about this game. I will try to answer any questions there.