The Dungeon Master Resource from Germanny (Ralf Hinrichsen), ported to Grimrock 2 with complete support for water, elevation, bug fixes, and more.
Permissions and credits
Author's instructions
The Grimrock 2 port of Germanny's Dungeon Master Resource is distributed under the following terms:
1. Assets in the Resource may only be used in mods for the Legend of Grimrock series of games. 2. Assets in the Resource may not be used for any commercial purpose; your mod must not be made for commercial advantage or monetary compensation. 3. If you use or redistribute any of the assets in the Resource, you must include in your download, plainly visible: the full text of this license, a notice that the assets are copyright Ralf Hinrichsen, and a link to the original Germanny's Dungeon Master Resource download page on Nexus Mods: http://www.nexusmods.com/legendofgrimrock2/mods/48/. If you have made changes to any of the assets, you must state that changes were made. 4. You may not suggest or imply that the licensor endorses your use of the Resource. 5. This license may be modified or revoked by the licensor at any time with immediate effect.
The bookshelf models and materials are the property of "Phitt" and can be found here: http://www.nexusmods.com/grimrock/mods/61/?
-- End of license -- In summary: - You CAN use the Resource in your Grimrock mods, but only if you include the full text of the license and a link back to this page, and only if your mod is not used for a commercial purpose (monetary gain or commercial advantage). If you made any changes, you must say so. You don't need to specify what the changes were, but you need to say that you made changes. - You CAN redistribute the Resource, but only if you include the full text of the license and a link back to this page. If you made any changes, you must say so. - You CANNOT use the Resource for projects other than Grimrock mods. - You CANNOT suggest that we endorse your mod or redistribution.
File credits
Germanny's Dungeon Master Resource for Grimrock 1, including all models, textures, and sound design, by Ralf Hinrichsen (Germanny): [email protected]
The bookshelf models and materials are the property of "Phitt" and can be found here: http://www.nexusmods.com/grimrock/mods/61/?
Artifacts of Might and the Grimrock 2 port of the Dungeon Master Resource (i.e. all code) by Andrew Minton (minmay): [email protected]
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This is the Grimrock 2 version of Germanny's Dungeon Master Resource. All assets are copyright Ralf Hinrichsen (germanny); I only performed the conversion and made the example dungeon. For the complete description and license terms, please consult the README. A large example dungeon (Artifacts of Might) is included. The original Grimrock 1 version of the Germanny's Dungeon Master Resource can be found at http://www.nexusmods.com/grimrock/mods/231/.
Germanny's Dungeon Master Resource brings a classic environment to the Grimrock world with original, high quality models and textures. Almost every item from Dungeon Master is included, too, as are a variety of new assets to create interesting new environments. The Grimrock 2 port comes with many new features over the Grimrock 1 version: - Elevation support - Water support - Tiles - Automatic wall dirt and corners - Many improvements to objects made possible by the component system - Occluders, ItemConstrainBoxes, and all the other features needed for good Grimrock 2 objects - Bug fixes and optimization - And more! Although the Resource is inspired by Dungeon Master, no copyrighted content has been taken from it. All of the assets are 100% original and legal.
This download also includes the example dungeon, Artifacts of Might, which shows how to use the various assets. Open up ArtifactsOfMight.dungeon_editor in the Dungeon Editor to look at it; if you want to play it, just export the dungeon (File -> Export...) and you can play it from the Custom Dungeons menu. If you already downloaded the standalone version of Artifacts of Might, there is no need to export this version; both are the exact same dungeon.