TIP: for the first hour of the game only, a rock found on the ground inside the dungeon means that there is a secret button nearby.
<br /><br />(After the first hour of the game, secret buttons are no longer marked by a rock.) TIP: a torch holder on the wall will very often provide light to aid your exploration.
<br /&g
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Changelogs
Version Ut
add emergency exit to Fortress Prison if no iron keys
Version TbeachU
CHANGES LOG : This version addresses a "bug" where a loose small herder was 'randomly' teleported into the 'Training Room' setting off floor plates unplanned, this spoiled the strategy of the arriving adventurers and was not at all inkeeping with an
.....early puzzle in the game. It just made the mission far too hard at this point in the game! This problem has now been solved and the 'Training Room' scenario is now perfect!
Version S_Vs
Version S_Vs contains major boss arenas that only a highly experienced team can survive
Version S_Vs your crew find the master_Key in Castlevania - now the master locks can be turned!
Version RbeachW
Adjustments in Castlevania level
Version QbeachX
training ground added via Magic Bridge at start - this is optional
Version F0final
should you find the master_key and enter the final Vilson Level there are many challenges
F0 version is now meant to be the final version
Version B9_O
B9 makes it easier to obtain the Round Keys
B9 two Round Keys are needed to open the lower wooden door on Deep Dungeons
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Your team of four adventurers have been shipwrecked on an island but luckily are able to swim to the safety of a calm and deserted beach. The tranquility found in the first few minutes, soon gives way to the discovery of a lever on a nearby wall, as you pull the lever you hear a door opening nearby. This door leads to a dark dungeon way below the beach and soon a letter you find, that talks of three beautiful gems! These gems are undoubtedly priceless and are found on your journey through the dungeon. Make it back to the beach with the three gems and you have completed the game!