KNIGHTS OF THE OLD REPUBLIC II

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  • 1. High Quality Blasters for Knights of the Old Republic II

    This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that

    updated 21:06, 19 Sep 2016 6,762 223 23,106kb Sithspecter

  • 2. The Ultimate Saber Mod (USM) for Knights of the Old Republic II

    The main focus of this mod is the 36 New lightsaber hilt models which have been integrated into TSL via random loot, mini-quests, training and NPC distinct variants.

    updated 15:11, 24 Aug 2014 16,040 636 22,106kb ChAiNz.2da

  • 3. TSL Hak Pad (Ultimate) for Knights of the Old Republic II

    An "in-game" cheat utility allowing several options including items, training, disguises, credits and MUCH more. Compensates for TSL's "invisible" cheat console.

    updated 21:18, 27 Aug 2014 18,602 565 80kb ChAiNz.2da

  • 4. Telos OTE for Knights of the Old Republic II

    These are new Redrawn Textures for the planet TELOS...These files are in EXE format just extract to override folder

    updated 20:53, 28 Jul 2014 12,842 341 79,720kb Xedii

  • 5. Hi-Res Beam Effects Mod for Knights of the Old Republic II

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with higher resolution versions.

    updated 0:18, 10 Dec 2014 16,198 599 537kb dinsid

  • 6. Coruscant - Jedi Temple for Knights of the Old Republic II

    This mod adds a new planet to the galaxy map. The Jedi Temple on Coruscant.

    updated 17:03, 26 Jul 2015 11,238 492 8,054kb deathdisco

  • 7. Peragus OTE for Knights of the Old Republic II

    Original Next-Gen Texture Enhancement

    updated 5:40, 28 Jun 2014 7,092 326 23,301kb Xedii

  • 8. Fire and Ice HD for Knights of the Old Republic II

    An HD update to most of the fire and ice effects used in the game.

    updated 15:19, 10 Sep 2014 9,773 488 2,900kb Lanilana

  • 9. Hide Weapons in Animations for Knights of the Old Republic II

    This mod makes it so during some animations equipped weapons become invisible, then become visible again after the animation has played.

    updated 11:20, 8 Jul 2017 7,076 260 251kb facistinabag

  • 10. Content Pack- Feats and Powers for Knights of the Old Republic II

    Adds new feats and powers for players and party members.

    updated 9:16, 12 Aug 2015 5,165 162 560kb TamerBill

  • 11. High Quality Stars and Nebulas for Knights of the Old Republic II

    This mod makes your starfields and nebulas look better so that you can actually enjoy looking out of the window.

    updated 19:16, 27 Nov 2016 11,023 581 3,597kb Kexikus

  • 12. Movie-style Jedi Master robes for Knights of the Old Republic II

    This mod will replace all ingame Jedi Master style robes with new, more movie-like versions.

    updated 11:19, 8 Jul 2017 14,688 447 8,911kb DarthDeadMan

  • 13. TSL No Force Restrictions for Knights of the Old Republic II

    One of the things about both Knights of the Old Republic games people enjoy is the armor you can wear. Some armors give you great protection. The problem with armor is that it restricts certain Force Powers, which frustrates some of the players.



    Jesse Fett makes his FileFront debut with a mod that takes away the restriction armor has with certain Force Powers in Knights of the Old Republic II: The Sith Lords. The author got the inspiration to do this mod because of what Darth Cubsdude for the Knights of the Old Republic version. Aggressive powers like Lightning, and Death Field were not able to be used, while protection powers such as Immunity couldn�t be used by default. With this mod, you can.



    The mod has changes to the baseitems.2da file. This mod does not use the TSL Patcher, so you will need to have some .2da editing skills to make it compatible with any other mods you�re possibly using that uses the baseitems.2da file. If you�re not currently using the baseitems.2da file in your personal override folder, you have nothing to worry about. Enjoy the mod!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 22:23, 25 May 2016 1,522 41 6kb GameFrontArchiver

  • 14. No Darkside Corruption for Knights of the Old Republic II

    This mod removes corruption from the player character and the companions at any stage of the corruption.

    updated 17:07, 5 Aug 2015 3,416 105 33,207kb EinWW

  • 15. Slender Body for Females (1.1) for Knights of the Old Republic II

    This mod replaces the body for females to slender. It also replaces the head and it gives a smaller nose

    updated 22:22, 25 May 2016 3,483 120 3,330kb GameFrontArchiver

  • 16. TSL Backdrop Improvements for Knights of the Old Republic II

    This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.

    updated 12:28, 12 Jul 2017 1,808 71 104,707kb Kexikus

  • 17. Lightsaber Replacement Hilts for Knights of the Old Republic II

    Some of you have heard of him, others may not. If you haven�t, you�re in for a treat. Today makes Oldflash�s FileFront debut. This first mod of the author will be for Knights of the Old Republic II: The Sith Lords. This particular mod replaces every one of the default single bladed lightsaber hilts with something the author came up himself. Each saber color has its own individual hilt. Those who know Oldflash know that he�s into making models and saber hilts and melee weapons are is specialty.



    Each hilt is individualized with its own unique look. Some of the hilts resemble some of the hilts you see in the Star Wars movies while others have their own look. The green one resembles Luke Skywalker�s ROTJ hilt, the orange one resembles Anakin Skywalker�s ROTS hilt, the cyan one resembles Obi-Wan's TPM hilt, and the viridian hilt looks like one of the Jedi Council clan sabers. It�s a hilt design that many of the Jedi Council members would use in the Prequels. Overall, the quality of the work by the author is fantastic and these hilts look way better than the default ones that Bioware originally made. Enjoy the new hilt models everybody.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 22:22, 25 May 2016 3,919 67 683kb GameFrontArchiver

  • 18. Increased Attributes and Skills for both KOTOR & TSL for Knights of the Old Republic II

    NOTE: This mod can be used for both Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. Check the read-me for important installation information!



    If you're looking for a mod to give you a foot up on your game, check this one out. It is designed to help you start off stronger and become stronger at each level. How, you might ask? It will start your character off at 18 for each skill, and 4 for each attribute. This'll make your player character a little more self-sufficient at the beginning of the game! In order to take advantage of these starting stats you must either click "recommended" for skills and attributes when creating your character, or alternatively you can just use quick character creation and they will already be set.



    This mod also has a secondary function. It will also change skill bonuses to only cost one skill point, regardless of what it is. This is helpful if you're thinking twice about spending those precious skill points on a skill that costs more than one, because that's no longer an issue! This mod should be especially helpful for new players just getting into the game, or veteran players who just want a relaxed game with a bit less hassle. Keep it up Shem!



    ~Inyri



    NOTE: Please leave your comments on this and all mods on this site. Authors love feedback!

    updated 22:22, 25 May 2016 2,227 49 5kb GameFrontArchiver

  • 19. Malachor Reskin for Knights of the Old Republic II

    This mod replaces about 20 textures used on the Malachor exterior areas.

    updated 11:31, 14 Mar 2017 2,829 159 37,079kb Quanon

  • 20. High Quality Ravager Backdrop for Knights of the Old Republic II

    Replaces Obsidians low resolution texture for the Ravager backdrop as well as distant Sith Fighters with a high quality one.

    updated 16:56, 26 Apr 2015 4,064 201 777kb Kexikus

  • 21. Enhanced Merchants for TSL for Knights of the Old Republic II

    Well again Shem brings us another one of his awesome merchant mods and this time it is for TSL so you all can tell this is going to be really cool. This one does bascially the same thing as the K1 version of this mod but with a twist, it is for TSL. Again this does upgrade a good majority of the merchants in TSL like it did in K1... 90% to be exact. Now as before he wasd thinking of all of you guys who just have too much moeny for your own good, so now also in TSL you can get rid of those pesky credits that you just seem to accumulate. So all in all like I said in my last review of the K1 version of this mod I really do find it quite beneficial and overall great to have in the game.



    Now as I said my personal opinion of this mod is that it is a real asset to the game andI think he did a great job on it, I also do highly recommend putting it into your game just to have all of those benefits. Anway though as always enjoy and please make sure you downloads this one right away...Enjoy people!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -SithRevan

    updated 22:23, 25 May 2016 1,792 53 24kb GameFrontArchiver

  • 22. Dantooine High-Res Retextures (1.3) for Knights of the Old Republic II

    Dantooine was one of two worlds you had the chance to visit twice to see how the planet has changed between the first Knights of the Old Republic game and Knights of the Old Republic II: The Sith Lords. Dantooine really showed signs that it was in a different season because the grass was green in TSL versus the grass being brown in K1. Then there was how the Jedi Enclave was busted up from Malak�s attack which I did look forward to see when I first played TSL because I was curious how bad it would look and it wasn�t as bad as I thought it would be.



    Angelus6 is back with new textures for Dantooine in Knights of the Old Republic II: The Sith Lords. To be honest, it will be hard to see what he did by looking at some of the screenshots. There will be some where you can see what he has done if you really remember the planet. Not every texture has been changed. When examining some of the textures by the author and the game�s default ones, I could see some minor changes in some textures while other textures had some major changes done to them.



    All together this mod is a whopping over 24 megabyte file because the author has given you 59 new textures to download including a new Laigrek texture which the author neglected to take a screenshot of if you�re curious to what they will look like now.



    If you�re up to changing one of the former homes of the Jedi during the Knights of the Old Republic era, this mod could be something you may want to look into trying out. Enjoy the new textures!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 22:23, 25 May 2016 1,263 47 25,402kb GameFrontArchiver

  • 23. Feat Progression for TSL for Knights of the Old Republic II

    Well this is fun.. two awesome mods from Shem in one day. It is not surprising though, Shem is an awesome modder and when he puts out a mod he goes all out. It looks like this one is the counterpart to the one I just reviewed last. Well I know that you all have heard my speech from the last one so I am going to get right into the review.



    This mod is actually very unique in several ways 1 it deals with the way your characters gain feats, 2 it uses a 2da file that is really not used very much, and three well it is just plain cool. What this mod does is it upgrades the amount of feats you gain on every level up cycle. That way instead of getting maybe 1 or 2 feats you are going to be getting double that or more depending on your class. This mod also gives you feats based on class like lets say for example you were a bounty hunter, it will try give you more feats based on that class. So you can definitely see how this mod would come in handy throughout the entire game.



    So like I said before on the last review I did, I have to hand it to you Shem. Not only did you make a way cool mod you made it for both games. That takes real skill and patients, so I have to commend you on that one. Now to all of you out there just waiting to get your hands on this.... enjoy.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -SithRevan

    updated 22:22, 25 May 2016 3,214 81 1kb GameFrontArchiver

  • 24. A Darker Peragus for Knights of the Old Republic II

    This mod basically darkens Peragus to make it as i saw it to be. A potential for a scare. But how can you get scared in the daylight? It’s a little hard to do in a video game. This hopes to fix it.

    updated 0:33, 5 Dec 2013 3,847 255 14,933kb Canderis

  • 25. Force Powers Boost Mod for Knights of the Old Republic II

    Arcesious makes his debut on KotOR Files with a simple mod which adds an extra two force powers per round for the PC. So I'm sure there are those of you who would love to have every force power in the game by around level 30, and this mod is defiantly for you!



    Enjoy -- Jonathan7



    Please leave the author praise and constructive criticism; which are often far more valuable than rating mod



    Mod Rating: Beginner

    updated 22:22, 25 May 2016 1,267 39 1kb GameFrontArchiver