KNIGHTS OF THE OLD REPUBLIC II

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  • 1. Hi-Res Beam Effects Mod for Knights of the Old Republic II

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with higher resolution versions.

    updated 0:18, 10 Dec 2014 15,251 563 537kb dinsid

  • 2. Coruscant - Jedi Temple for Knights of the Old Republic II

    This mod adds a new planet to the galaxy map. The Jedi Temple on Coruscant.

    updated 17:03, 26 Jul 2015 10,503 461 8,054kb deathdisco

  • 3. A Darker Peragus for Knights of the Old Republic II

    This mod basically darkens Peragus to make it as i saw it to be. A potential for a scare. But how can you get scared in the daylight? It’s a little hard to do in a video game. This hopes to fix it.

    updated 0:33, 5 Dec 2013 3,661 241 14,933kb Canderis

  • 4. TSL Bao-Dur's Charged Armor for Knights of the Old Republic II

    Custom armor for Bao-Dur which accepts heavy armor upgrades and allows usage of Force powers.

    updated 15:47, 21 Aug 2014 3,451 167 625kb ChAiNz.2da

  • 5. TSL Hak Pad (Ultimate) for Knights of the Old Republic II

    An "in-game" cheat utility allowing several options including items, training, disguises, credits and MUCH more. Compensates for TSL's "invisible" cheat console.

    updated 21:18, 27 Aug 2014 17,724 539 80kb ChAiNz.2da

  • 6. High Quality Stars and Nebulas for Knights of the Old Republic II

    This mod makes your starfields and nebulas look better so that you can actually enjoy looking out of the window.

    updated 19:16, 27 Nov 2016 10,435 553 3,597kb Kexikus

  • 7. Hide Weapons in Animations for Knights of the Old Republic II

    This mod makes it so during some animations equipped weapons become invisible, then become visible again after the animation has played.

    updated 3:30, 22 Jul 2015 6,517 236 251kb facistinabag

  • 8. KOTOR and TSL Save Game Editor (English Language Only) (3.3.3) for Knights of the Old Republic II

    The Save Game Editor (KSE) by tk102 (a very talented scripter) has been the most popular download here by far at FileFront. It�s always every week been the most popular download since I�ve been coming here, and for good reason too since it�s the most useful tool out there. For my personal use, I use it all the time for both Knights of the Old Republic games.



    I love that you can edit just about anything in your game because all this mod requires is a saved game. I mean if you want to add strength to your PC, you can. Extra computer skills, you can. You can pick the number you want for it too and you�re free to choose what number you want to for that particular attribute, or skill. If you want some extra feats, Force Powers, change of the PC�s class, you can. You can also do this for your party members, not just your PC. If you want some extra components, or chemicals to work with, this tool is perfect for doing that. Want to change your name, you can. You can even change your party member�s names. Want to change your appearance or your party members, you can. Need to get a specific weapon and it�s not available for a while in your personal game, you can. These are just a few examples you can do with this useful tool. Explore with this tool and find out what you can do that I haven�t mentioned.



    If you want this tool to work, you will have to quit your game once you make a save slot. Then open the KSE and open up the save you just made. Make sure when you make any changes, you hit the Apply button and when you�re done, hit the Commit Changes button. I also recommend that you make a back up save just in case you do something to mess your game up. It�s possible you can do something to cause some conflicts and crashes, so be wise and don�t say I didn�t warn you. A common mistake is that people open the wrong saved game file, so when you want to mess with a saved game, give a name that sticks out that no other saved game has just to make sure.



    What�s new in this 3.3.3 update that you didn�t get in your previous version of this tool is...



    QUOTE


    X-box users no longer need to supply chitin.key or .bif files to perform savegame editing.

    Enjoy the new updated KSE.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem





    January 3, 2007

    For Those Who Can't Open It: Just so you all know, if you can't open the KSE, I found out that if you have installed a mod that messed with the dialog.tlk and spells.2da file, and if you ever uninstalled your game and re-installed it, the KSE will not work in any game since you needed to make a back up of the dialog.tlk file. You will have to re-install your mods that modify the dialog.tlk file. The simple way of getting around it is to make sure that KSE can't read your override folder by renaming it temporarily or renaming your spells.2da file temporarily. Just do something to make sure that the spells.2da file is not being read by the KSE.

    updated 22:23, 25 May 2016 2,180 95 4,334kb GameFrontArchiver

  • 9. High Quality Blasters for Knights of the Old Republic II

    This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that

    updated 21:06, 19 Sep 2016 5,611 172 23,106kb Sithspecter

  • 10. TSLPatcher for Knights of the Old Republic II

    This is a neat little utility made by stoffe over on lucasforums. It helps make modding much easier by installing files for you and allows modders to make installers for their mods. This works for both KotOR and KotOR2.

    updated 17:14, 19 Oct 2015 4,269 200 939kb Zaldiir

  • 11. Colors Shadows and Lights for TSL (CSL for TSL) for Knights of the Old Republic II

    A reshade file that adds color, lighting and occlusion to the game.

    updated 17:31, 19 Jul 2016 2,484 77 24,032kb mortiscausa

  • 13. Double-Bladed Lightsaber Replacement Hilts for Knights of the Old Republic II

    For those who are big fans of the sequel to the game of the year in 2003 (Knights of the Old Republic II: The Sith Lords), and big fans of using the double-bladed lightsaber, Oldflash has a treat for you.



    This particular hilt mod by Oldflash has a different hilt design for each different double-bladed lightsaber. Basically each blade color has its own specific hilt design. The hilts for those lightsabers replace the default hilts originally made by Bioware that Obsidian used for their release in late 2004. When you look at the screenshot, you will notice each hilt design and the hilts are in order in how the game by default has the lightsaber colors in. From left to right you have blue, red, green, yellow, purple, orange, silver, cyan, and viridian.



    As many know from my previous reviews that I�m not a fan of the Bioware style hilts and Oldflash has made some really unique hilts that are better quality than the Bioware style. I really hope you enjoy the new hilts, especially those who really love using the double-bladed lightsaber. Have fun!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 22:22, 25 May 2016 2,761 56 791kb GameFrontArchiver

  • 14. Feat Progression for TSL for Knights of the Old Republic II

    Well this is fun.. two awesome mods from Shem in one day. It is not surprising though, Shem is an awesome modder and when he puts out a mod he goes all out. It looks like this one is the counterpart to the one I just reviewed last. Well I know that you all have heard my speech from the last one so I am going to get right into the review.



    This mod is actually very unique in several ways 1 it deals with the way your characters gain feats, 2 it uses a 2da file that is really not used very much, and three well it is just plain cool. What this mod does is it upgrades the amount of feats you gain on every level up cycle. That way instead of getting maybe 1 or 2 feats you are going to be getting double that or more depending on your class. This mod also gives you feats based on class like lets say for example you were a bounty hunter, it will try give you more feats based on that class. So you can definitely see how this mod would come in handy throughout the entire game.



    So like I said before on the last review I did, I have to hand it to you Shem. Not only did you make a way cool mod you made it for both games. That takes real skill and patients, so I have to commend you on that one. Now to all of you out there just waiting to get your hands on this.... enjoy.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -SithRevan

    updated 22:22, 25 May 2016 2,705 65 1kb GameFrontArchiver

  • 15. Peragus OTE for Knights of the Old Republic II

    Original Next-Gen Texture Enhancement

    updated 5:40, 28 Jun 2014 6,741 309 23,301kb Xedii

  • 16. TSL Darksword for Knights of the Old Republic II

    In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged. Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.

    updated 0:23, 21 Aug 2014 1,991 104 429kb ChAiNz.2da

  • 17. Fire and Ice HD for Knights of the Old Republic II

    An HD update to most of the fire and ice effects used in the game.

    updated 15:19, 10 Sep 2014 9,322 468 2,900kb Lanilana

  • 18. Saber and Melee Weapon Sound Mod for Knights of the Old Republic II

    This mod will change sounds of lightsabers and other melee weapons.

    updated 9:25, 9 Dec 2015 2,790 117 2,829kb DarthDeadMan

  • 19. HK Droids SWTOR-Style for Knights of the Old Republic II

    Adds new models and textures for HK-47, HK-50, and HK-51 to make them closer in appearance to the one used in the Old Republic MMO. Two different model options for both HK-47 and the HK-50s.

    updated 6:38, 29 Feb 2016 6,151 259 15,348kb DarthParametric

  • 20. Improved Peragus Asteroid Fields for Knights of the Old Republic II

    This mod replaces the default 2D asteroid field texture used in the Peragus asteroid fields with HD versions.

    updated 19:13, 22 Jul 2015 1,956 108 1,237kb VasiliiZaytsev

  • 21. No Darkside Corruption for Knights of the Old Republic II

    This mod removes corruption from the player character and the companions at any stage of the corruption.

    updated 17:07, 5 Aug 2015 3,238 95 33,207kb EinWW

  • 22. Admiralty Mod for Knights of the Old Republic II

    Well, I'm delighted to bring this mod to you from Kreia (aka jinger) - a name those of you who have been around Holowan for sometime may well know! Well this mod is the first of a two parter to do with the battle of Telos. Basically this mod, edits Carth - so that he is considerably more realistic. Personally this is the kind of Mod that I love, I shall quote a section of the readme which will do a far better job of explaining things than I can;



    "If you found Carth's cameo to be a little weak, and the minute you saw Cede you were thinking "I know that face," or if you expected an Admiral of the Republic to look better than that, you might appreciate this mod. It's a new appearance for both of them, an Admiral's uniform, like the one we saw on Dodonna in Knights of the Old Republic. Carth shows up in the logs of the Harbinger, in a trasmission to Citadel Station, then later in the game, during the battle of Telos. He also appears in a trasmission from Khoonda, if the Disciple does not join your party. Cede only shows up if you select the dark side ending for KotOR during the first conversation with Atton. If you see a medal on Carth's uniform, that's the Cross of Glory. It was given to him by Admiral Dodonna, for his part in the defeat of Darth Malak and the Sith."



    All in all, I think this is a very welcome addition to the community and I look forward to the next section of the mod!



    Enjoy -- Jonathan7



    Please leave the author praise and constructive criticism; which are often far more valuable than rating mod



    Mod Rating: Advanced

    updated 22:22, 25 May 2016 308 15 1,344kb GameFrontArchiver

  • 23. Skip Peragus for Knights of the Old Republic II

    Skip from Peragus straight to Telos.

    updated 3:51, 14 Aug 2016 3,815 60 11kb skullwarrier

  • 24. Five Twin Suns-Esque Outfits For Female PCs for Knights of the Old Republic II

    The Twins Suns� outfits captured many of our imaginations while visiting Nar Shaddaa in the sequel to 2003�s game of the year, Knights of the Old Republic II: The Sith Lords. These two deadly Twi�leks wear some really sexy outfits that I�m willing to bet that our male players out there that like to be the female Exile would want their character to wear.



    My fellow right-hand man on FileFront, Emperor Devon; has brought us a mod that gives you the opportunity if you play as any of the female Caucasians to wear such an outfit. The cool thing about this mod is the author gives you five different types of looks you can wear. Each of these specific looks is tied with the clothing variants of the game. You generally get the first clothing variant in the game often with other party members and after you are arrested when first arriving on Telos. The other four variants (two through five) can be acquired through cheating which is listed in the readme file.



    When you start a new game with any of the Caucasian females, you will notice that she will be wearing the new first variant style of clothing as her underwear now instead of that silly jumpsuit that is traditionally worn. It makes sense because this mod will show stomach and if the jumpsuit underwear is supposed to be underneath it, the stomach will show up.



    The TSL Patcher is used to install this mod to make necessary changes to the appearance.2da file so you don�t have to worry about making the manual changes for those out there that are either too lazy or just don�t have the skills to learn about modding. There are two different types of skin tones the author has made. After you install the mod and you play it and decide that you want to try the other skin tone, just copy the files from the alternate skin hue folder into the override folder and let them override the other skins. Enjoy the new outfits!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 22:23, 25 May 2016 1,351 44 4,975kb GameFrontArchiver

  • 25. Kotor 2 mod pack for Knights of the Old Republic II

    This is like my kotor 1 mod pack but for kotor 2

    updated 11:22, 26 Mar 2017 381 12 194,769kb maxumistaz