Knights of the Old Republic II

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ChAiNz2da

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ChAiNz.2da

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About this mod

In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged. Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.

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Description of Mod:
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Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon preceeds the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).

This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc :)

Mighella Source = http://www.thelightsaber.com/history4a.htm

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Start a new game (or save) BEFORE entering the Harbinger (Peragus) for the first time. The spawn script is imbedded within the dialogue
you have between Kreia & Atton upon first going on board.

On the Command Deck, you will encounter a Nightsister Witch. BE PREPARED!
She's tough and not one for small talk, plus she's armed with the very
Darkswords (2 of them) you're going to receive.



Darksword Description:
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"Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.

This weapon preceeds the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.

Utilizing similiar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.

In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."


Darksword Crystal Description:
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"Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.

Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Seperating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.

Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".

Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."


STATS:
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- Upgradeable (uses lightsaber upgrades)
- 1-10 Physical
- 1d4 Energy

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Installation:
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If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.

1) Just extract ALL files in the 'Override' folder into your KotOR II override directory.
2) Depending on what color you want, extract all the files from the appropriate 'Color Options' folder. You can only choose ONE color as their names are identical. Will affect the color of both Darkswords you obtain.
3) * Optional * if you dislike the strobing plasma effect, you can drop the files in the 'Optional No Plasma Effect' folder in your override.

Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange


**- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):

()- compatible .2da mods:

- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- Darkkender's Segan Wyndh v2 mod
- Darkkender's Painted Droids mod
- Drakonnen's Jedi v Sith Armor Pack

Instructions for manually merging included in readme.

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Cheats:

1- with cheats enabled, type "~" (without quotes) and enter:

giveitem darksword


2- Press "ENTER"


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***** ATTENTION ********
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- If you find something in the random generated loot you like BEFORE running into the witch, SAVE THE GAME. I won't be held responsible for you getting killed and losing the item due to TSL's random loot. ;)

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This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

Obsidian are trademarks of Obsidian Entertainment.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.