About this mod
This mod enables the Player to choose a specific race to play as, but does NOT include any playable heads. It only affects stats, and is intended to be used in addition to other playable character mods.
- Permissions and credits
This mod enables the Player to choose a specific race to play as, but does NOT include any playable heads. It only affects stats, and is intended to be used in addition to other playable character mods.
Each different race has a different set of bonuses and deficiencies, as well as a small history write up on the Feats page. The info contained in these write ups was found mainly on Wookieepedia, with a few modifications. It may also be possible to use this additional "dummy" feat as a "feat required" check in other mods or scripts.
It will also add a locker with species specific weapons or items. New weapons are:
"Gimer Stick" (like Yoda's cane); "Large Dagger" (Short Sword that is sized for short PCs); "Thogk Club" (basically a Gamorrean club with spikes in it); "Hand Axe" (a single handed Gamorrean axe); 3x "Bith Instruments" (musical instruments with weak attack power); "Safety Shades" (Miralukan eye protection).
WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
Significant changes have been made to the end_trask01.dlg file, and may cause compatability issues with any other mods that modify this file. If you already have a copy of this file in your override folder, you may need to manually edit the file using dlgeditor. This mod also replaces files for w_warblade_001 (Wookiee Warblade) because the new one will fit a character's hand position better, and have a bare metal shine.
-RedRob41
Original FileFront Review:
Before I really get into this mod review, I just need to say the words, "HOLY CRAP!" Now, let's get to it. One of the unique things about the Star Wars Universe is the different alien species that are out there that are intelligent and blend in with society.
Playing the Knights of the Old Republic games by default only give you the option to be a human. BioWare followed by Obsidian really never took advantage of using the different species as head selections, which is a shame in my opinion, especially since there are some really cool species out there that would be fun to play as.
The very talented RedRob41 is back yet again to help solve the lack of species to choose from problem with the first Knights of the Old Republic game. This isn't just a mod you install and just select a new head from multiple species to choose from; instead this mod is set up uniquely. You start a game and doing the opening credits and cut scenes and then wake up as a human. However when Trask comes in to tell you get to your gear and help rescue Bastila, new dialogue options come up and then you get to choose what you really are and there are a lot of different species to choose from in this mod.
The TSL Patcher installs this mod. Please go through the lengthy readme to get the most out of this mod and avoid conflicts and possible problems you could have had just because you were too impatient to read instructions. There are so many cool things to learn from the readme. Enjoy the mod!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
This file has been archived from File Front which shut down on April 30th, 2016 and would otherwise have been lost forever.
With help from the archiveteam.org and some former staff from File Front we have retained this file for prosperity. If you wish to claim this file as your own, or have any concerns - please email [email protected].