Halo: Combat Evolved

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MattDratt

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MatthewDratt

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About this mod

Takedown: Extermination is the final level in the Operation Takedown series (Halo: Custom Edition Mod). Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau.

Requirements
Permissions and credits
Mirrors
The Takedown series is a Halo: Custom Edition mod and requires Halo: Custom Edition to be installed.

Open Sauce 4.0+ is also required to be installed. Both Custom Edition & Open Sauce can be downloaded from 
https://HaloCE3.com

-----Takedown: The Introduction-----
Spartan Gray. It’s up to you. A structure in Ice Fields contains a forerunner panel with possible information leading to some form of weapon. 
However the Covenant are after it too. Get to that panel and copy the information before the Covenant delete it!

-----Takedown: Project Lawson-----
Lawson is a rogue Spartan. He abandoned the UNSC and started his own organization. We use to leave him alone but now he’s causing trouble. 
He must be stopped, but it’s not that simple. He’s up to something. Karner, it’s up to you and your partner Kadar, to infiltrate Lawson’s orginization 
and gather information on what he is doing. Keep discrete because who knows what he’ll do if he finds out you’re a spy.

-----Takedown: Extermination (Part 1)-----
This is it. The final step in Operation Takedown. Patriarchus has the location to the weapon and it’s a race to find it before he does! 
Who knows what it could be or what it could do? Save the planet! The clocks ticking...

-----Takedown: Extermination (Part 2)-----
Extermination comes to an end.

-----Description & Q&A-----
Takedown is a campaign mod created by MattDratt for Halo: Custom Edition. It features 3 main levels: The Introduction, Project Lawson, & Extermination. 

Is Open Sauce required?
Yes. There are currently no plans for a Non-OS version.

Can I use other mods such as Chimera, etc while playing Takedown?
Overall, the use of other mods during your play through is unsupported. However, during testing, many have tried to use additional mods and 
have found both success and issues. Use at your own risk and understand if you are having issues, it may be the additional mods and not the map itself.

Will Takedown: Extermination use data-files?
Yes. A lot of the tools to bypass data-files have come out far too late in this production to make it worth going back and putting it all back 
together. Extermination is so large that is spans 7 yelo files. Without data files, the amount of space required for these levels would be massive.

Wait, what are data-files?
Data files are just .map files that pool the main resources of the level into, such as bitmaps and sound files. Instead of each yelo file being 
400-500mb each, it makes each yelo file under 100mb and includes a few extra larger map files that contain the bitmaps and sounds for each level. 
These MUST be installed into your Halo: Custom Edition maps directory as will be laid out in the download. If the data files are not in the correct 
location, the levels will not load.

Why is Extermination in two parts?
Extermination was so massive during the script writing process, I decided from the start that Extermination (story wise) would be split into two halves. 
When Part 1 ends, you will have come to a defined story end point (not just a random mid-point to cut off the level)

Will you release this for MCC?
I do not believe that is currently possible at this time.

Will there be a sequel?
At this time, Takedown: Extermination is the ending of the series and I have no plans to continue it in any fashion.

I am having issues. What do I do?
If you cannot load the level, ensure OS is working and you have the data-files in the correct place. You can seek additional help through Halomaps or Discord. 
Visit MattDratt.com to find the main places of discussion for Takedown.